[h1][b]Features and Changes[/b][/h1] I am probably going to forget to cover something, so I am going to try my best to mention the best features. [h2][b]NEW CAMPAIGNS[/b][/h2] [img]https://clan.cloudflare.steamstatic.com/images//44677482/494230a400eebd74c60256f91c9bfc53cd2ee2ca.png[/img] [b]Added 3 new campaigns are added, Red Moons (2 satelites), Kepler-90 (8 planets) and the Teegarden Family (3 planets)[/b] The game has significantly more content than ever! (Note: Inventory items are required for these campaigns to be played) [img]https://clan.cloudflare.steamstatic.com/images//44677482/37b715a5ba954dba507e919e51efcf7f3ff998b5.png[/img] [h2][b]NEW ASTEROIDS[/b][/h2] [img]https://clan.cloudflare.steamstatic.com/images//44677482/a980676e08f92ce92c773d51b537362c9018287a.png[/img] You don't want to touch them. These new asteroids are also added in Sandbox [h2][b]NEW MUSIC[/b][/h2] New Music was added when black asteroids appear, check it out in the soundtest or on youtube! [url=https://store.steampowered.com/app/2408130/Asteroids__Soundtrack/](Or just buy a soundtrack to support the developer)[/url] [previewyoutube=xxu9kNzawHU;leftthumb][/previewyoutube] [previewyoutube=trA63A1Bm-U;rightthumb][/previewyoutube] [h2][b]DAILY LEVELS[/b][/h2] Asteroids was always about who can be the best player. Play a randomized sector with randomized weapon loadout with randomized asteroids! How fun! Rewards in daily levels are credits, the reward is higher depending on how hard the daily level is, the difficulty on a daily level also matters greatly (realistic gives a lot of credits) You can now enjoy daily content and compete with players every day! Play through very short levels! [img]https://clan.cloudflare.steamstatic.com/images//44677482/9efdea71a52a298e662e88cc5e29247f55a1b19d.png[/img] [h2][b]PLANET DROPS[/b][/h2] The 2nd drop of planets is officially done! You can no longer buy planets from the store, the 3rd drop is coming very shortly after this update, I will be revealing them in a future news post. [h2][b]CRAFTING[/b][/h2] [img]https://clan.cloudflare.steamstatic.com/images//44677482/940232b499a7c2fbb7798210c076e603c2442aa2.png[/img] A new menu was remade for the steam inventory so I can put things in like crafting. This isn't still fully complete as I need to add more items, but we have a nice foundation in general now [h2][b]NEW SHOP ITEMS[/b][/h2] [h3][b]MINI ROCK-PODS (Weapon)[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//44677482/58f5ef1614b14fcfb796b4332044cc9ab95deb45.png[/img] Cost: 50, Procedural Cost: 31 [h3][b]WAVE CRUNCH (Utility)[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//44677482/2977e15f70d08f1594d6b1b471ebef33a884a269.png[/img] Cost: 75, Procedural Cost: 20 These items add a nice dynamic to the game and there is also skill trees for both of the shop items [h2][b]GAMEPLAY CHANGES[/b][/h2] [h3][b]TIME LEFT INDICATOR[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//44677482/7ee4514f76d988ddd1869bfb6a4a1a81a0d86833.gif[/img] [b]Ever wanted to know when the wave ends?[/b] In 1.2.0, the small ship that shows the wave counter will move towards the next wave number. Once it's close enough, that is the indicator of the next wave. [h3][b]WAVE SKIP REWARD[/b][/h3] Instead of giving coins instantly upon wave skip completion, it will now spread them out in a level. This is more of a balance change to make the magnet seem more unique to player loadouts, but at the same time lower the cost of the Convince utility because it was too damn expensive! I'd like to hear your opinion on this change because it is a pretty significant one. [h3][b]HARDMODE SHOP DISABLED[/b][/h3] I've disabled the shop in hardcore (and daily levels) because there is an exploit to avoid death during hardcore by just going to the shop during gameplay. You can still prevent death by going to the title screen, but all collected coins won't be saved, which was possible previously. [img]https://clan.cloudflare.steamstatic.com/images//44677482/4e8295ca672b1bee9191989e8a8179003fc2106c.png[/img] [h2][b]OTHER[/b][/h2] [list] [*] Sector completion coin reward now depends on what grade the player got [*] Shield Regen while idle is now healing 50% more instead of 200% [*] Updated recruitment names [*] Improved loading [*] Improved sector generation [*] Ship Spikes Cost: 75 > 50 [*] Updated steamworks api, in the future, timelines will be included [*] Fixed timestop for the mothership boss (thanks BrawnyVolt) [*] Added a new achievement [/list] [h2][b][url=https://store.steampowered.com/itemstore/2407300/detail/112/]Support the Developer[/url][/b][/h2] Buy goods from the shop and receive rewards for more quality updates! Thank you!