[h3][b]Asteroids ++ 1.0.4[/b][/h3] [b]Features/Changes[/b] [list] [*] Added [b]Convince Utility[/b], for each level get more money per wave skip! [*] Also added skill tree for Convince Utility. [img]https://clan.cloudflare.steamstatic.com/images//44677482/366737217dc160ac865d4c32277fa435173e9a55.png[/img] [*] Default Tier 4 cost of skill trees is now from 2500 > 3000 credits [*] Nerfed Quad Damage to no longer increase damage per activation [*] Nerfed Quad Damage to have a lower cooldown time if it is already activated [*] Nerfed Nuke to have base damage from 23 > 20 [*] Nerfed Triplets Wave to spawn less triplets [/list] [img]https://clan.cloudflare.steamstatic.com/images//44677482/9cb7e6c96f91f220c07b23c0e9b6f2c299dbca3e.png[/img] [h3][b]Updated microtransactions:[/b][/h3] [list] [*] 1000 Credits is now [b]2000 Credits for 0.95€[/b] [*] 5000 Credits is now [b]10000 Credits for 3.79€[/b] [*] 15000 Credits is now [b]30000 Credits for 9.49€[/b] [*] 50000 Credits is now [b]100000 Credits for 23.79€[/b] [/list] [b]Fixed[/b] [list] [*] Fixed sniper and laser disappearing during shooting [*] Asteroids Bullets are now frozen when timestop is active [*] Fixed dash not slowing down the player when not holding up, which caused dash to be much more powerful than it should've been [*] Possible cutoffs when destroying many yellow asteroids (or just in general) is fixed. This also caused problems if many audio channels were made and then the engine would repeat the music [*] Possible fix with "invalid bound top inf bottom inf left inf right inf" due to being divided by 0, causing bounding boxes to be infinite, needs more testing [/list]