[h3][b]Release 1.0.4a[/b][/h3] [b]Features/Changes:[/b] [list] [*] Final Boss health decreased from 25000 to 20000 per health phase (so from 125000 to 100000) [*] Grades were updated with more frames! (I will overhaul them so that they make more sense later) [*] Convince is now more expensive in the shop... yes, it really is that good. I plan for this to be an utility you get late game once you start earning a lot of money so later you can buy all of the other weapons, as well it's design is to make other difficulties easier especially with items getting removed after going to the next planet [*] Tier 4 convince is no longer 20000, now it's 7500 [*] Adjusted triplets wave to be easier [*] Added a new wave type, "The Big Guns", only spawns large asteroids [*] Made Earth easier [*] Made Pluto easier (2000 starting money instead of 1000 and less max waves) [*] Made Charon harder (it spawns harder normal waves) [*] Earth boss now spawns less triplets [*] Chaos Wave is now rarer [/list] [b]Fixes[/b] [list] [*] Fixed bug where when completing a campaign it would delete all of your saves instead of the save that you were in [*] Fixed charon being too long [*] Fixed typos in the Asteroids ++ Store [/list] [img]https://clan.cloudflare.steamstatic.com/images//44677482/a87adb7b33a3b5fa26c30ff9720749cab9aa6b89.gif[/img]