Asteroids 1.0.4b - HEALING ASTEROIDS UPDATE
Author: Infiland,
published 4 months ago,
[h3][b]Release 1.0.4b - HEALING ASTEROIDS UPDATE[/b][/h3]
[b]Features/Changes:[/b]
[list]
[*] Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times
[/list]
[h3][b]Healing Asteroids are nerfed:[/b][/h3]
[list]
[*] Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid
[*] Small asteroids now heal 0.1 health instead of 0.15
[*] Medium asteroids now heal 0.25 instead of 0.5
[*] Large asteroids now heal 1 instead of 2 health
[*] Huge Asteroids now heal 5 instead of 10 health
[*] Triplets and Motherships stay the same
[/list]
[h3][b]CHANGED GRADING SYSTEM[/b][/h3]
[list]
[*] It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy
[*] Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000)
[*] Yellow asteroids don't give out as much grading score
[*] The nuke can now target the final boss
[*] Changed the starting setup screen
[*] Convince is now more expensive
[/list]
[b]Fixes[/b]
[list]
[*] FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know
[*] Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed
[*] Fixed crash when attempting to delete a save that doesn't exist
[*] Fixed issue in the tutorial where money would disappear too quickly
[/list]