[h3][b]Release 1.0.4b - HEALING ASTEROIDS UPDATE[/b][/h3] [b]Features/Changes:[/b] [list] [*] Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times [/list] [h3][b]Healing Asteroids are nerfed:[/b][/h3] [list] [*] Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid [*] Small asteroids now heal 0.1 health instead of 0.15 [*] Medium asteroids now heal 0.25 instead of 0.5 [*] Large asteroids now heal 1 instead of 2 health [*] Huge Asteroids now heal 5 instead of 10 health [*] Triplets and Motherships stay the same [/list] [h3][b]CHANGED GRADING SYSTEM[/b][/h3] [list] [*] It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy [*] Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000) [*] Yellow asteroids don't give out as much grading score [*] The nuke can now target the final boss [*] Changed the starting setup screen [*] Convince is now more expensive [/list] [b]Fixes[/b] [list] [*] FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know [*] Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed [*] Fixed crash when attempting to delete a save that doesn't exist [*] Fixed issue in the tutorial where money would disappear too quickly [/list]