[h3][b]Features/Changes[/b][/h3] [list] [*] Added ads that advertise my stuff (sorry) [/list] [img]https://clan.cloudflare.steamstatic.com/images//44677482/b2b8d0d346978029314fdfcddd3391616e730886.png[/img] [h3][b]Ads[/b][/h3] [list] [*] If players have paid for Infiland games, DLCs or similar previously, the frequency of ads is reduced, while some (like the soundtrack) would be completely removed. [*] Frequency of ads changes depending on level and what they bought [*] Ads will only be shown on the main menu, ads will not appear during gameplay [*] Ads wont appear under level 15, unless players have played at least for 20 minutes (timer resets on game launch) [*] Ads wont appear every time, it has 15% base chance for an ad to appear, chance increases up to level 200 up to 50% [*] Each ad isn't advertising any other product other than my stuff, so no "inappropriate" ads are shown. Other opportunities to advertise on my game may come up though, just contact me on prayforniceland@gmail.com [*] There may be an opportunity for me to add a [b]free "disable ads"[/b] option in settings, however I'm thinking on making this more viable. [/list] [list] [*] Drops are now 2X more common [*] The sun campaign no longer has dark green asteroids [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed weapon drops not working properly [*] Fixed bug where you can click on skill tree if you had a popup (weekly popup for example) [*] Removed developer debug console if cheats are enabled (only to avoid exploits) [/list] I know this would probably be a hated feature, however I hope you value the transparency of the game. It is only understandable that I do this in F2P game models, and ads in my paid games are avoided. It only makes sense for the frequency of ads to decrease as the player supports the game, which makes more sense and would act more like a game which someone paid for. Please give me feedback on this system, I want to make it right and fair for myself and players