[h3][b]Features/Changes[/b][/h3] [list] [*] Player count will appear after 20 active players instead of 10 [*] Player EXP multiplier is now capped at 2X [*] Healing asteroids can heal again despite being damaged [*] Grading now depends on player health (worse player health = worse score), however taking no hits will grant a much higher chance for a high grade [*] Added new achievement "WTF" [/list] [h3][b]Changed coin rewards for wave skipping:[/b][/h3] [list] [*] C and worse: 1.0X [*] B: 1.1X [*] A: 1.2X [*] S: 1.3X [*] P: 1.4X [*] WTF: 1.5X [/list] [list] [*] After reaching level 300, required exp is 50000 instead of 20000 [*] After reaching level 500, required exp is 99999 instead of 50000 [*] After reaching level 999, required exp is 999999 and will stay that way for infinite levels [*] The anticheat was improved to support new levels, if you have issues with the anticheat, please let me know [img]https://clan.cloudflare.steamstatic.com/images//44677482/c0cf4f70106a8a1bc55e68d53bd7c19458ccff33.png[/img] [*] Updated steamworks api [/list] [h3][b]Balance changes:[/b][/h3] [b]Machine Gun[/b] [list] [*] Level 12 dmg decreased from 5 to 4, lower levels get lower dps but not a significant decrease (so 20%, and each level has a lower % dps decrease) [/list] [b]Blackhole[/b] [list] [*] Starting cost 150 > 125 [*] LEVEL 1: DPS decreased by 67% [*] LEVEL 12: DPS decreased by 40% [/list] [b]Convince[/b] [list] [*] Starting cost 200 > 75 [*] Procedural cost 50 > 30 [/list] [b]Nuke[/b] [list] [*] Procedural cost 75 > 70 [/list] [b]Quad Damage[/b] [list] [*] Starting cost 150 > 200 [*] Procedural cost 70 > 60 [/list] [b]Shield[/b] [list] [*] Shield recharges 3X faster when stood still [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed customization menu mouse input (thanks amorata604) [*] Fixed timer being inaccurate for weekly planet if beating it over 1 hour [*] Fixed shield hp [/list] [img]https://clan.cloudflare.steamstatic.com/images//44677482/37c9ade030ac5cbf4a7f6d3746c19fd8f781be2f.png[/img]