[h3][b]Features/Changes[/b][/h3] [list] [*] Triplets Max HP reduced from 750 > 500, making it have 1000 hp in total, and 1500 if it's a boss [*] Triplet Damage reduced from 8 to 6 [*] Pulse now deals 5X damage against green asteroids (100% > 500%) [*] Shots from asteroid bullets can now damage UFOs [*] Asteroid bullet damage scales with difficulty (but that means that deflected bullets also deal more damage) [*] Machine Gun deals less damage to yellow asteroids (300% > 200%) [*] Hooks will now get destroyed when a black hole is in contact, and also pulled, but any coins gathered by the hook will be collected by the black hole [*] Black hole now drops 67% of the coin contents instead of a full 100%. A black hole will have a better coin drop value by 3% for every level upgraded, so 100% at level 12. This means it technically can pull in "more coins" or in other words deal more damage as the limit on how many coins it can consume didn't change, but is less economically viable. [*] Due to this change, black hole is now cheaper to upgrade. Procedural cost 50 > 40 [*] Dash also changed, procedural cost 50 > 20 (Buff) [*] Updated shop info, especially bouncy orbs and black hole, and also some items have a special max level description [*] Decreased UFO firerate if owning recruitments [*] Rifle and machine gun recoil is more spread out (not using irandom_range) [*] Laser now has recoil and is no longer 100% accurate, but made sure it only gets really inaccurate if having other weapons like the rifle and machine gun [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed all achievements that were impossible to obtain (thanks awaranoid) [*] Fixed issue where triplet wave happened before venus (there's more bugs regarding to triplets, which will be fixed later) [*] Black hole wasn't properly scaling with levels and used timestop levels [*] Black hole spawning always set timestop to level 1 [/list]