[h2][b]Balance Changes[/b][/h2] [h3][b]Machine Gun[/b][/h3] Machine Gun had bullet limit problems and it confused too many players, so I removed them, the limit was only there to prevent having too many bullets on screen [list] [*] Removed bullet limit [*] Reduced bullet lifetime in half [/list] [h3][b]Rocket:[/b][/h3] Changed the rocket price to be more accessible to allow for early start loadouts [list] [*] Starting Cost (100>80) Procedural Cost (55>60) [/list] [h3][b]Recruitments:[/b][/h3] Same goes with recruitments [list] [*] Starting Cost (50>40) Procedural Cost (35>40) [/list] [h3][b]Pulse:[/b][/h3] Pulse was a very underrated weapon and pretty bad in the beginning so prices for it are now insanely cheap at the starting levels [list] [*] Starting Cost (50>25) Procedural Cost (20>50) [/list] [h3][b]Shotgun:[/b][/h3] Shotgun was supposed to be a weapon that acts similarly as the rifle and machine gun, so later levels will be cheaper [list] [*] Procedural Cost (40>25) [/list] [h3][b]Hook[/b][/h3] Hook will get a semi-overhaul, it was too good at collecting coins and made players quickly rich, unbalancing the economy when reaching a high hook level. [list] [*] Max hooks that can be spawned on level 12 hook (12 > 4) [*]Hook Damage (0.4 + hook level * 0.05 > 0.8 + hook level * 0.1) [*] Hook Damage Cooldown (0.083s > 0.166s) [*] Starting Cost (125>100) Procedural Cost (65>30) [*] Fixed Hook EXP gain, I'll change how weapons gain EXP in a future update [/list] [h3][b]Dash[/b][/h3] Nobody used dash, so I made it more accessible [list] [*] Starting Cost (75>50) [/list] [h3][b]Timestop[/b][/h3] Timestop can be exploited in various ways and while I like seeing players use various strategies, it can be too good on higher levels [list] [*] Procedural Cost (70>80) [/list] [h3][b]Quad Damage[/b][/h3] [list] [*] Procedural Cost (50>70) [/list] [h3][b]Repair Kit[/b][/h3] [list] [*] Procedural Cost (20>15) [/list] [h3][b]Orange Asteroids[/b][/h3] [list] [*] Orange Asteroids can only shoot the player if the player is nearby [/list] [h1][b]Linux[/b][/h1] - I've made some efforts to fix the linux port, let me know how it works for you (massive thanks to steventrouble, SaltyStan, Onymous, DungeonLord87, pixelpaintbush and others!) - Texture glitches may no longer occur anymore, but further testing of this is required. [h3][b]Other[/b][/h3] I was going to get the 1.1.7 update focused on the planet collection and planet crafting, but recently a lot of people using linux distros reported many bugs regarding the linux version so 1.1.7 is just going to be a linux fix and all of the planet stuff will be for later If you noticed a decrease in speed of development, that is because I'm focusing a bit on myself in the recent times but the game is still being worked on! Thanks for playing ❤️