[h1][b]Release ++ 1.1.6[/b][/h1] (Note... linux isnt updated because there are issues with it, also quad damage is still busted on the final boss) [h2][b]NEW WEAPON: HOOK[/b][/h2] [list] [*] Release to throw, hold to pull! The hook will automatically hook in asteroids, dealing damage, and then pull coins when the hook has reached full capacity. Each level gives an additional hook which gets faster, deals more damage, and can carry more coins. This weapon is supposed to be more of an idle weapon and note that it is extremely expensive. [*] There is also skill tree available for this new weapon! [/list] [img]https://clan.cloudflare.steamstatic.com/images//44677482/25d05f8cc33a0a5aa8cfe644b126573e9e812f1c.png[/img] [h2][b]NEW GAMEPLAY OPTION: Max Asteroids[/b][/h2] [list] [*] This has been added to address performance issues, maximum amount of asteroids can be present on the screen (256-1024, infinite will be added later), while lower numbers may make the game easier, it will take longer to beat sectors if its limited. Only use if the game performance isn't great [*] In the future, if the limit is set, asteroids wont spawn from bigger asteroids (large, huge, triplet) but instead placed in queue for normal spawning if there is too many asteroids for performance reasons, unless the setting is set to infinite. [/list] [h3][b]Other[/b][/h3] [list] [*] Rockets will only seek enemies if it's in range (Nerf), only made to make bigger sectors a bit harder since rocket was broken in them. This also applies to UFO rockets though. [*] Recruitments will only seek and shoot at enemies if its close in range (Nerf, but this is only made to prevent lag) [*] Skill tree changes: Increased level requirement for all skill categories: [/list] Weapons: 2.5 Levels > 3.5 Levels Abilities: 3.5 Levels > 4.5 Levels Utilities 4.5 Levels > 5.5 Levels In general there is a bigger grind but if you are level 50 you shouldn't really worry about it too much. [list] [*] Weekly planet is now perfectly in sync with all players Oh yeah, final thing, and big nerf here: [*] Wave skips will now award 5$ per wave instead of 10$ [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed issue with hard planets saying it's always "June" [*] Fixed issue where its possible that the game will say that you've played before but the player launched the game for the first time [*] Improved recruitment AI so that they better avoid large and huge asteroids (havent tested with triplets, mothership or final boss) [/list] [h3][b]Known issues[/b][/h3] Machine Gun doesn't work if UFOs with machine guns are present The game could still crash on campaign, it's much harder to track from where since the common bugs have been fixed, thanks for reporting! [url=https://github.com/Infiland/AsteroidsFeedback/issues/new/choose]If you have any bugs to report or features to request, click here[/url]