[h2][b]Release 1.1.5c[/b][/h2] [h3][b]Features/Changes:[/b][/h3] [list] [*] Purple asteroids will now bounce at the edge of the screen instead of the edge of the battle room. [*] Green Asteroids will now always heal asteroids instead of healing sometimes, makes them dangerous again! [*] Recruitments AI won't be idle for too long anymore when not targeting [*] Added new graphics for the healing line (let me know how it is or if it lags your game) [*] Super skip ability cost 2000 > 3000 (nerf) [*] Super skip procedural cost 65 > 60 (buff) [*] Selecting multiple sectors will now always increase wave count by 1 (no matter if width or height is increased) [*] Changed the donation gift to be more in-line with the IAP from the asteroids store [*] Added price for the donation gift [*] Updated shop info (mainly shield, bomb, recruitments and rockets), also minimized description for the sniper [*] Weekly planet has to now load in order to play (it will say LOADING if it didn't) [*] Changed some game over text [*] Changed item drop changes (music kits have a much rarer drop chance) [*] EXPERIMENTAL: You can press O and P to change the zoom of the camera while in big battle screens [/list] [h1][b]Fixes[/b][/h1] [list] [*] Split machinegun bullets to machinegun and recruitment bullets, which fixes the issue of machine gun not firing due to recruitments, and graphical issues where recruitment bullets would be larger because of machine gun level [*] Fixed bouncy orbs not bouncing correctly in big battle screens [*] Fixed main menu text being off in wide battle screens [/list]