This update brings quite a lot to the table, sandbox mode, new utility, changes to idle conquering and quality of life improvements! [h3][b]Sandbox mode[/b][/h3] Spawn in and test out asteroids that you own in your inventory! This mode will be expanded to have an infinite combination of player loadouts in the future. [img]https://clan.cloudflare.steamstatic.com/images//44677482/df28a107dc14d083886dd4c85ca4b552f6f3b7b8.png[/img] [h3][b]NEW UTILITY, Ship Spikes![/b][/h3] Ship spikes is an utility that deals damage to asteroids that you come in contact with. Each level improves it. Combine it with repair kit or shield for a promising result. With it comes a skill tree which will improve the utility if you have dash upgraded [img]https://clan.cloudflare.steamstatic.com/images//44677482/27a6d2800250f5925653865d0d4d4687e6e0c671.png[/img] [h3][b]IDLE CONQUERING CHANGE[/b][/h3] You can now idle conquer while having recruitments or clone in your loadout, which makes this a buff for both of the weapons since it is less limiting. I'm yet to test this since it could turn out to be too good. [h3][b]Other[/b][/h3] [list] [*] Changed a lot of player code which brings more stability, but it could cause unexpected crashes so if you get any, let me know [*] Removed unused songs + changed some sounds (like the grade up sound) to be stereo [*] Fixed crash with the mothership and orange asteroids where they could spawn a bullet trying to target a non-existing player [*] Updated utility graphics for the accuracy, health and magnet. [*] Removed unused code [*] Small changes to the store page of the game [*] Added 'Weekly Planet' as an option in the Asteroids ++ Store [*] Added new recruitment names [/list]