[h1][b]Release 1.1.1c - Balance Changes[/b][/h1] Happy 4th of July! It's time to balance the game further! [h2][b]Features/Changes[/b][/h2] [list] [*] Changed how dark green asteroids can reflect bullets [/list] [h3][b]Sniper[/b][/h3] Sniper was made more expensive to act more like a secondary weapon, cost nerf it is [list] [*] Sniper starting cost 50 > 75 (Nerf) [/list] [h3][b]Shield[/b][/h3] Shield was just too good to use so I decided to make it a bit more expensive, but still a good option regardless [list] [*] Shield starting cost 50 > 75 (Nerf) [*] Shield procedural cost 0 > 35 (Nerf) [/list] [h3][b]Bouncy Orbs[/b][/h3] Bouncy orbs could be a bit more useful now with the introduction of dark green asteroids, at a procedural cost increased as you progress with leveling [list] [*] Bouncy Orbs can now take up reflected player bullets and UFO bullets, at a cost of charge decrease (but it doesn't reset) [*] Bouncy Orbs procedural cost 0 > 25 (Nerf) [/list] [h3][b]Nuke[/b][/h3] Nuke was dissatisfying to use compared to the black hole which could kinda do what a nuke does except its cheaper and a bit more limited, so I decided to make the nuke a bit more available while keeping okay costs on later levels. Also decreased ability cost for more infinite pierce uses [list] [*] Nuke starting cost 300 > 200 (Buff) [*] Nuke procedural cost 125 > 75 (Buff) [*] Nuke ability cost 4000 > 3000 (Buff) [*] Nuke procedural ability cost 1000 > 750 (Buff) [/list] [h3][b]Timestop[/b][/h3] Timestop as an getaway ability was decent enough when having a lot more going on in the screen but UFO bullets aren't stopped, so instead I've made them so they convert into player bullets with a cost [list] [*] Timestop procedural cost 50 > 70 (Nerf) [*] Timestop turns all reflected and UFO bullets into player bullets upon use (Buff) [/list] [h3][b]Repair Kit[/b][/h3] Nobody used this thing, so I made it cheaper [list] [*] Repair Kit starting cost 110 > 50 (Buff) [*] Repair Kit procedural cost 40 > 20 (Buff) [*] Repair Kit will recharge machineguns ability (Buff) [*] Repair Kit ability cost 400 > 250 (Buff) [*] Repair Kit procedural ability cost 250 > 150 (Buff) [/list] [h2][b]Fixes[/b][/h2] [list] [*] Bullets can sometimes get stuck in dark green asteroids and deal unintentional massive damage [*] Fixed wrong info when wave skipping [*] Fixed Repair Kit not working (thanks CqtnuNick) [/list]