Asteroids ++ 1.1.1c - Balance Changes
Author: Infiland,
published 3 months ago,
[h1][b]Release 1.1.1c - Balance Changes[/b][/h1]
Happy 4th of July! It's time to balance the game further!
[h2][b]Features/Changes[/b][/h2]
[list]
[*] Changed how dark green asteroids can reflect bullets
[/list]
[h3][b]Sniper[/b][/h3]
Sniper was made more expensive to act more like a secondary weapon, cost nerf it is
[list]
[*] Sniper starting cost 50 > 75 (Nerf)
[/list]
[h3][b]Shield[/b][/h3]
Shield was just too good to use so I decided to make it a bit more expensive, but still a good option regardless
[list]
[*] Shield starting cost 50 > 75 (Nerf)
[*] Shield procedural cost 0 > 35 (Nerf)
[/list]
[h3][b]Bouncy Orbs[/b][/h3]
Bouncy orbs could be a bit more useful now with the introduction of dark green asteroids, at a procedural cost increased as you progress with leveling
[list]
[*] Bouncy Orbs can now take up reflected player bullets and UFO bullets, at a cost of charge decrease (but it doesn't reset)
[*] Bouncy Orbs procedural cost 0 > 25 (Nerf)
[/list]
[h3][b]Nuke[/b][/h3]
Nuke was dissatisfying to use compared to the black hole which could kinda do what a nuke does except its cheaper and a bit more limited, so I decided to make the nuke a bit more available while keeping okay costs on later levels. Also decreased ability cost for more infinite pierce uses
[list]
[*] Nuke starting cost 300 > 200 (Buff)
[*] Nuke procedural cost 125 > 75 (Buff)
[*] Nuke ability cost 4000 > 3000 (Buff)
[*] Nuke procedural ability cost 1000 > 750 (Buff)
[/list]
[h3][b]Timestop[/b][/h3]
Timestop as an getaway ability was decent enough when having a lot more going on in the screen but UFO bullets aren't stopped, so instead I've made them so they convert into player bullets with a cost
[list]
[*] Timestop procedural cost 50 > 70 (Nerf)
[*] Timestop turns all reflected and UFO bullets into player bullets upon use (Buff)
[/list]
[h3][b]Repair Kit[/b][/h3]
Nobody used this thing, so I made it cheaper
[list]
[*] Repair Kit starting cost 110 > 50 (Buff)
[*] Repair Kit procedural cost 40 > 20 (Buff)
[*] Repair Kit will recharge machineguns ability (Buff)
[*] Repair Kit ability cost 400 > 250 (Buff)
[*] Repair Kit procedural ability cost 250 > 150 (Buff)
[/list]
[h2][b]Fixes[/b][/h2]
[list]
[*] Bullets can sometimes get stuck in dark green asteroids and deal unintentional massive damage
[*] Fixed wrong info when wave skipping
[*] Fixed Repair Kit not working (thanks CqtnuNick)
[/list]