Second patch
Author: Landelo,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//45097196/801e9d4c02da6de9379438d67a22dc0e9a6ce0f2.png[/img]
[h3]Interface:[/h3]
[list]
[*] [b]Suspension noise reduced[/b]: Lubricated everything possible, tightened everything that could be tightened, and drank everything drinkable.
[*] [b]Correct values in the description of retractable supports are now displayed.[/b]
[*] [b]Frame rate limit option added: Enabled by default.[/b] Now, if your computer is older than a ZIL truck, you might have a chance at smooth gameplay.
[*] [b]Additional difficulty settings[/b]: For those who think the mutants bite too hard.
[*] [b]Engine slot selection made easier[/b]: Hopefully, you won't have to rack your brain figuring out how to click on that circle.
[*] [b]Self-destruction confirmation[/b]: Think twice (or at least once) before initiating self-destruct.
[*][b] Volume settings are now more reasonable.[/b]
[/list]
[h3]Texts:[/h3]
[list]
[*] [b]Fixed some typos.[/b]
[*] [b]Tutorial and technology text aligned.[/b]
[*] [b]Description of remote areas now correctly indicates they are swamp areas and the correct tag is set.[/b] What everyone was looking for but couldn't find.
[*] [b]Added a hint about difficulty settings[/b]
[/list]
[h3]Balance:[/h3]
[list]
[*] [b]Explosive shells no longer damage the vehicle: But you can revert this in the options.[/b] A feature for true self-destruction enthusiasts.
[*] [b]Vehicles now immune to fire: But this can also be reverted in the options.[/b] A feature for those who don't find mental burnout enough.
[*] [b]List of possible data: Shows data for destroying a lair when studying a specific monster.[/b]
[*] [b]Spawn of monsters and loot in remote areas is now more distinct from the swamps.[/b]
[*] [b]More loot was added to cities and military bases, mainly remote ones.[/b] More reasons to go adventuring!
[*] [b]Fuel barrels near gas stations moved a bit further away: So you have a better chance of surviving.[/b] Or so you don't blow up the entire world (or what's left of it).
[*] [b]Increased grip for the ZIL, engine power slightly increased. Ural's grip slightly reduced.[/b] Our mechanic assures it's not due to personal preferences.
[/list]
[h3]Fixes:[/h3]
[list]
[*] [b]Reduced crashes[/b]: More time for loot gathering!
[*] [b]Fixed a bug where players couldn't get data when finding swamps and remote areas.[/b]
[*] [b]Technology "Clutch" now produces the correct wheels.[/b]
[*] [b]Removed unnecessary suspension sound during expedition loading.[/b] Nothing will distract from the thrilling wait for the loading screen.
[*] [b]Laser can now destroy barrels[/b]: No hints, but we think you got the point.
[*] [b]Floating barrel removed[/b]: Gravity wins!
[*] [b]Engine power of found equipment now calculated correctly.[/b]
[*] [b]Fixed some non-functioning expedition experience rewards[/b]: Everyone will get what they deserve!
[*] [b]Death in the sand now provides data[/b]: You still heroically perish, but now with results.
[*] [b]Antenna-detected icons no longer go off-screen[/b]: They now know their place.
[*] [b]Increased loot pickup radius[/b]: You can grab anything that's not nailed down.
[/list]