Hello Arhaekon community, You might have noticed it's been a while since our last update. But don't worry, we haven't been idle. In fact, we've been more active than ever, working tirelessly behind the scenes to elevate Arhaekon to new heights. Over the past months, our dedicated team has been deeply focused on enhancing, refining, and expanding the game. We believe in quality first, and every minute of this time has been spent on bringing you a more immersive, challenging, and captivating Arhaekon experience. Now, we're thrilled to start sharing the fruits of our labour with you. In the coming days and weeks, you'll see a series of posts detailing all the exciting changes, improvements, and additions we've made. From gameplay enhancements to new features, we can't wait to show you what we've been up to. [b]Changes:[/b] Added literal rarity[list] [*] displays [*] Removed needless "show more details" from unit details window [*] Removed automatic regens at the end of battle [*] Changed misleading one-way-door by replacing with a more obvious mesh in Deeproot Forest and Crossroads biomes [*] Changed percentage bonuses on augments to bring closer to flat bonuses [*] Changed flat bonuses on augments to better fit minimum values at level 1, lowering their bonuses as they increase in level [*] Reduced consumable bonuses as they made attrition mechanics a joke [*] Increased enemy base damage roughly by 10% [*] Improved minimap utility. This is temporary until I find a more useful minimap solution. [*] Added help information regarding readable loot which does not require inventory space. This can be read by right [/list]-clicking on the items straight within the loot widget. [b]Fixes:[/b] [list] [*] Fixed panning on Atlas map [*] Fixed collision on Frozen Lake's lock door frames [*] Fixed discrepancies between stats while in combat and before/after [*] Fixed battles being able to occur through walls [/list]