[img]https://clan.cloudflare.steamstatic.com/images//41902749/01a4aca012035e0bc9c22706096afc2bfe84c82b.png[/img] [b]Class: [/b]Mage [b]Strengths:[/b] - Strong AOE damage - Moderate health and mana pool - Ability to inflict ailments to enemy units [b]Weaknesses:[/b] - High mana cost of abilities - Might become priority target - Certain skills locked to melee row [b]Signature Ability:[/b] [i]Transfusion[/i] - Attack an ally. 10% of damage dealt, multiplied by adjacent units, will be granted as stamina regeneration to adjacent units for 3 turns. [b]Signature melee attack effect:[/b] - Critical strikes can inflict ailments to enemy units. [b]Other skills:[/b] - [i]Empower[/i] - Increases critical strike chance by 10% for every adjacent ally. Inflicts Crazed! - [i]Syphon[/i] - Steal life from an enemy with a successful hit. Blocked hits will grant stamina instead. If the target unit dies, poison will be leeched instead. - [i]Retrovert[/i] - Inverses an enemy unit's life and stamina for 1 turn. Requires melee range