Arhaekon Dev Diary #6 - The Mage
Author: Predict Edumedia,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//41902749/01a4aca012035e0bc9c22706096afc2bfe84c82b.png[/img]
[b]Class: [/b]Mage
[b]Strengths:[/b]
- Strong AOE damage
- Moderate health and mana pool
- Ability to inflict ailments to enemy units
[b]Weaknesses:[/b]
- High mana cost of abilities
- Might become priority target
- Certain skills locked to melee row
[b]Signature Ability:[/b] [i]Transfusion[/i]
- Attack an ally. 10% of damage dealt, multiplied by adjacent units, will be granted as stamina regeneration to adjacent units for 3 turns.
[b]Signature melee attack effect:[/b]
- Critical strikes can inflict ailments to enemy units.
[b]Other skills:[/b]
- [i]Empower[/i] - Increases critical strike chance by 10% for every adjacent ally. Inflicts Crazed!
- [i]Syphon[/i] - Steal life from an enemy with a successful hit. Blocked hits will grant stamina instead. If the target unit dies, poison will be leeched instead.
- [i]Retrovert[/i] - Inverses an enemy unit's life and stamina for 1 turn. Requires melee range