Update 1.1.2
Author: Disa,
published 2 months ago,
[h2]Hey dieselminers![/h2]
First of all, unfortunately, Update 1.1.2 does not include New Game+, but it is my next priority and will be released soon.
Update 1.1.2 took way longer than I expected, but it brings many fixes and improvements:
[h3]Changing difficulty after the game has started[/h3]
You can now change the difficulty settings any time. The respective option has been added to the Settings menu. NOTE: Changing difficulty settings will automatically load the last save.
[h3]The English text of the game has been improved[/h3]
Thanks to the Steam curator Steel Cathedral from [url=https://steamcommunity.com/groups/cuppa-tea]Steel Cathedral's Cuppa Tea Reviews[/url] who volunteered to help, the English translation of the game has been significantly improved.
[h3]New special upgrade - Magnetic field inverter[/h3]
A new late-game special upgrade has been added. FINAL LEVEL SPOILER WARNING: [spoiler]Not only does it protect your mech from gravity inversion in the final level of the game, but[/spoiler] it allows you to subjugate the power of gravity for your mining profits. With it, you can invert the gravity when you want and where you want. However, this upgrade can only be obtained if you start a new game after an update.
[h3]Balance changes:[/h3]
[olist]
[*] The threshold for crystal breakdown in level 3 has been reduced by 50%. Now it is more difficult to mine them without a vibration suppressor or an advanced drill;
[*] The threshold for sea mine explosions has been increased by 30%. Additionally, their "charge" decays much more quickly now, making them easier to deal with;
[*] Elevator platforms are now visible on the minimap at all levels of the Scanning Tower;
[*] Charging stations on level 7 (the "bunker" level) now display their current charge (thanks to user Preston for the suggestion);
[*] The Threat Analyzer special upgrade has been enhanced. It now also allows you to remove the darkness in level 4;
[*] The hit collider the mech has been improved to reduce the chances of being hit by a projectile when you think you have avoided it, or not being hit when you think that you were hit
[*] The amortization ability of mechanical legs has been improved, allowing you to fall from greater heights without taking damage;
[*] FINAL LEVEL SPOILER WARNING: [spoiler]In the final level, the timing of the gravity inversion effect has been synchronized with the Antigravity Engine. Now, normal gravity persists for 25 seconds (corresponding to the charging time of the engine), while inverted gravity lasts for 10 seconds (corresponding to the antigravitational effect of the engine);[/spoiler]
[*] FINAL LEVEL SPOILER WARNING: [spoiler]Destroying sharp metal tiles in the final level now produces several metal spikes that fly upward and downward.[/spoiler]
[/olist]
[h3]Other changes:[/h3]
[olist]
[*] A button to load the latest save has been added to the main menu. Pressing "Continue" will allow you to continue your last game session. To load a specific save file, press "Load Game" (thanks to user Dystopia Dweller for the suggestion);
[*] Radar sound can now be easily turned on and off. The corresponding button has been added to the minimap. Additionally, radar sound will play even with the max level minimap;
[*] The graphics of the "Special upgrades" button in the mech workshop menu have been reworked. The button should be more visible now;
[*] A message about the Seismic Charge cooldown will now appear if the player attempts to use it when the charge is unavailable;
[*] An animation of Oscar picking up his father's letter in the intro cutscene has been expanded with new frames;
[*] Concrete walls can now be destroyed from the outside if the player has met the necessary conditions for doing so. Additionally, the explosion effects will no longer appear on the wall tiles if the conditions are not met. After all, Oscar knows how to direct the blasts;
[*] A warning sound has been added when the player attempts to leave the Mech workshop with the chassis overweight (thanks to user Dystopia Dweller for the idea). I also added a special effect when the player is trying to ignore the overweight, but I will keep this effect in secret :)
[/olist]
[h3]Bug fixes:[/h3]
[olist]
[*] Fixed issues with sea mines sometimes disappearing in level 4;
[*] The system for displaying messages about getting or spending money has been reworked to fix issues with messages being stuck or showing incorrect values (thanks to user Gnafu for pointing this out);
[*] Tooltips for hidden items in the inventory menu will no longer appear;
[*] The Improved temperature control system special upgrade in level 4 has been replaced with a second instance of Vibration suppressor 2.0;
[*] Fixed an issue where switches did not update correctly in New Game settings (thanks to Dystopia Dweller for the report);
[*] Fixed issues where invisible blocks remained after destroying one-way gates on level 7 (the "bunker" level) or walls of vaults. Also fixed an issue where one-way gate sometimes got stuck in the middle of its opening animation (again thanks to Dystopia Dweller for the report);
[*] Navigation with gamepad in the exit window and control settings now work properly;
[*] Fixed an exploit where the player could reset the cooldown of the Seismic Charge by reloading the game (thanks to user ۞TW۞北方棲姬⚓ for bringing this to my attention);
[*] Fixed an issue where exit gates in level 7 could not be destroyed (thanks to user raven128.gaming.hq for the report);
[*] Fixed a bug where players couldn't enter buildings if they were standing in their area during an earthquake (thanks to Dystopia Dweller for the report);
[*] FINAL LEVEL SPOILER WARNING: [spoiler]Fixed issues with air flow appearing under the player when using thrusters to accelerate downward with inverted gravity. Also, Automated air deceleration system now works properly with inverted gravity (thanks to user Kelly F. for the report);[/spoiler]
[*] ENDGAME SPOILER WARNING: [spoiler]Earthquakes can no longer start during the boss fight. Additionally, the player can no longer to enter the boss area during an earthquake.[/spoiler]
[/olist]