Update 1.1 Demo has finally arrived - Custom difficulty and more!
Author: Disa,
published 7 months ago,
[h3]Custom difficulty[/h3]
The most significant change that it includes is Custom difficulty. Now, when starting a new game, you can configure various aspects of the game to create the best suited experience for you!
Don't like the fact that your mines are destroyed after each earthquake? No problem! You can now disable map regeneration. Want to relax without worrying about fuel and damage? Change the settings, and no more dying from running out of fuel or crashing onto the surface!
If you would like more options for custom difficulty, let me know in the [url=https://steamcommunity.com/app/2647820/discussions/0/4306075118776622624/]Discussion section[/url] or on my [url=https://discord.gg/CMZtbUyrr9]Discord server[/url]!
[img]https://clan.cloudflare.steamstatic.com/images//44716684/006479f3add6def1e5b493b8917e084678557d77.gif[/img]
[h3]Cancel mining[/h3]
Another addition is the ability to cancel mining process. No longer will you need to watch as your mech digs gold only to throw it away because the cargo storage is full! You can hold the movement button in the opposite direction to the mining, and if you do this before you mined 50% of a tile, your mech will stop mining and return to the starting point.
[img]https://clan.cloudflare.steamstatic.com/images//44716684/56b160c4a6060df855bb957847946b7c581205fd.gif[/img]
[h3]Special upgrades rebalance[/h3]
The last change is about special upgrades. From now on, finding a special upgrade won't give you money, but it will only unlock that upgrade in the Mech workshop building. However, if you find the second instance of the same upgrade, you'll get 50% off the price of that upgrade.
[h3]Bug fixes[/h3]
The update also contains a number of bug fixes:
[olist]
[*] Fixed a bug with fuel consuming too slowly when difficulty option "Fuel drain" is on (thanks to the user SandBag for noticing);
[*] Treasure names in the Collections menu are now displayed correctly;
[*] Fixed an issue with the description of Thermal stabilizer not appearing in English (thanks to the user Lancerichy for noticing);
[*] Fixed an issue with some texts not appearing in the Inventory menu in Spanish and Japanese (thanks to the user MPV070 for noticing);
[*] Resource piles found during an earthquake will now not be collected if the option "Mine ore when the storage tank is full" is off and, well, the storage tank is full.
[/olist]
P.S. Actually, the update was released yesterday. However, I was so tired from working on it that I fell asleep before finishing this post. Sorry for keeping you waiting)