Ad Fundum is finally released!
Author: Disa,
published 4 months ago,
[h2]The time has come, my friends! [/h2]
After years of hard work, passion and unhealthy perfectionism, Ad Fundum has finally been released! And the release is not the end of Ad Fundum's journey - it's a new chapter in its story!
[h2]So what's next?[/h2]
[h3]1. Steam Input support[/h3]
My primary goals for the first week are to add Steam Input support so that Steam Deck owners can play the game to its full potential, and of course, to fix any bugs and address any issues that will inevitably arise during the first week after the release)
[h3]2. QoL improvements[/h3]
Once Steam Input is added and bug fixing is done, I'll focus on some quality-of-life improvements that I couldn't implement before the release, such as buying 5 items at once in the shop, adding better structure to the Special Upgrades UI and so on.
[h3]3. New Game+ [/h3]
After QoL, I will focus on the New Game+, which will not just be an option to restart the game with current upgrades. I am planning to introduce some overpowered special upgrades that could drastically change the standard gameplay. It may take several weeks for New Game+ to be available in Ad Fundum, but it will be well worth the wait!
[h3]4. Game's soundtrack [/h3]
Additionally, great news for those who enjoyed the music in Ad Fundum: the soundtrack will be released in 1-2 weeks!
[h2]Feel free to share your thoughts and ideas![/h2]
And most importantly, I'm always open to suggestions. If you have any thoughts on how to make Ad Fundum better, please let me know! I will listen to everyone and do my best to provide the best possible gaming experience for you, the players!
P.S. The easiest and fastest way to reach me is to join my [url=https://discord.gg/zerVENev2g]Discord server[/url], it usually takes a couple of hours or even minutes for me to notice and respond to your question there.