PATCH NOTES 1.04 - Melee animation upgrade - New melee knockback system - New melee charged attack - New melee combat dash - Flying improvements (Menu Interaction, NPC interaction, Combat in flight) - School of Flight area added - School of the Fox area added - Offshore Council base added - Improved Tutorial area - New Quests in new areas - A new ability to check material statistics - New VFX for beam - New VFX for sun explosion - Rendering improvements - Level progression changes for energy capacity (seeing how it goes, I may change this based on feedback). - Rework Air Cutter ability - VFX upgrade for Flury melee attack - A whole day is now 40 mins long. Was previously 45 mins long. - Clothing physics improved - Bug with energy beam staying after launching should be fixed - New enemy types - Guardian now moves after being hit. - Final boss has been balanced for flying combat - Health plants have been retired - Health now recovers on power up (scaled by spirit) - Hoverboard is now retired (you can still use from a previous save) - Many many bugs that you have mentioned should be fixed. I highly recommend starting a new save to see the new tutorial and learn the new mechanics! Thank you everyone for your patience and supportive messages during a rough launch. I am not finished, I am just getting started:) - The Dev