Patch 1.02! I have listened to the feedback and have implemented the most important tasks first. 1. The first task that many of you wanted was more guidance to Quests. When you now press the block button, it will show markers for Quests you are currently able to do. When you progress in that quest, the marker will guide you to the next area. (If you are currently doing a Quest when this new update roles out, the Quest tracker may not update till you have finished that part of the quest) 2. Leveling up your energy capacity. You gain experience for all enemies you defeat. Getting enough exp points will level you up, adding to your total energy capacity. The difficulty of the enemies will increase the exp you gain. You can check your experience points in the Energy Menu. 3. Made the blacklist system less brutal. Before if you were to attack a NPC in the area of a Quest giver, they will not want to talk to you. Now if you attack an NPC, the Quest giver will still talk to you but be careful not to kill the actual Quest giver, they will remain dead. Guards now will still attack you but after you load in again they will "forgive you" for attacking the town. 4. Night time brightness increased heaps. 5. Better hints to the bomb locations. 6. Better guidance on where to go in the final boss segment. 7. You can find Forge easier instead of finding the moon. 8. Player ragdoll has been disabled - this was causing a lot of issues of players falling through the map. Thank you for still with the game and providing excellent feedback. I am next going to look at the hoverboard bug and the key bindings issue in the menu.