NEW COMBAT WIP SHOWCASE
Author: xohninja,
published 7 months ago,
Hey all, I know some of you may not be in the discord but I want to share some progress I have made to the combat system.
[h1][b]FLYING COMBAT [/b][/h1]
I want everything you can do on the ground to translate to flying too. Here is a WIP video of how that is looking so far.
https://www.youtube.com/watch?v=2-xqV6H9r4A
[h1][b]MELEE COMBAT [/b][/h1]
First, although directional dodging is in the game with "fast dash" and "roll", I have decided to make it a primary feature for dodging attacks. When locked on, you can dodge the enemies attacks as seen below.
[img]https://clan.cloudflare.steamstatic.com/images//42622525/127193a3d93c9fa720089492be3c0e71adcea069.gif[/img]
[h2][b]KNOCKBACK[/b][/h2]
There are a few new mechanics for melee strikes now. First "Knockback". At the end of your string combo, it will have a knockback effect. You could decide to end the combo there with a energy attack.
[img]https://clan.cloudflare.steamstatic.com/images//42622525/08b1f0ad74c48fd7ee80ddb84b0046f45357d14d.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//42622525/1f68fdb6ef934d66759c667afb0a9324d8991689.gif[/img]
[h2][b]COMBAT DASH[/b][/h2]
A new mechanic called "Combat dash" allows you to dash in after a knockback strike. You can follow this with another string + a energy attack of your choice as a finisher.
[img]https://clan.cloudflare.steamstatic.com/images//42622525/1089fce2ebc2f7e8497c9ae746c586082138ef1b.gif[/img]
[h2][b]CHARGED CRUSH[/b][/h2]
Another new mechanic called "Charged Crush" is activated when holding the melee attack down. Charged Crush will activate a knockback if successfully landed. This attack will crush through enemy attacks and will not interrupt your animation. (As noted by the white aura around your player). If you decide to end your combo with a "Charged Crush" this will knock the player down instead of further up.
[img]https://clan.cloudflare.steamstatic.com/images//42622525/4de462d3125d0753b3b48a03e784ef7a1ae5760e.gif[/img]
[i]Please note this is still WIP. Animations are currently place holders until the real animations are ready:)
Thanks for reading and not giving up on this game![/i]
- The Dev.