WW2: Bunker Simulator - Early Access Hotfix #6
Author: Art Games Studio S.A.,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35849585/1a128eeff9af46c9b7d7cdc4e9c46f363846aad5.png[/img]
[h3][b]Soldiers![/b][/h3]
We have just deployed another update for you - at ease!
[h3][b]Hotfix #6[/b][/h3]
Huge MILITARY THANKS to all [b]PLAYERS[/b] for great support!!
Another week - another progress. We are going forward with the new content and balancing the game.
[b]!!! OCTOBER H'L'W'N' is coming for all PLAYERS !!![/b]
What we can share with you is the fact that you haven't played the game like this.
In our opinion each player might has a lot of fun to play the game again and again... This will be great experience with new enemies. So prepare for the upcoming content :-))
Why we have decided to deliver this "event boost" during the Early Access?
Well let's be honest - each PLAYER gives us a huge boost every day. This is a fact and it doesn't matter either the feedback is positive or negative. Every day means new information, different angle view, another solution and this keeps strengthen us belief in making this game great!!
But we also have some less cool information. Working on [b]OCTOBER H'L'W'N'[/b] takes some time thus we have to admit that the content we scheduled to deliver in October needs to be postponed for the November/December. It seems we can still deliver planned "game stuff" so you can get the best of both worlds but with slight delay.
Video with Hotfix #6 news you can watch here: https://youtu.be/gd5kDKT6BsA
[b]What was fixed:[/b]
a) wood logs spawning for players who already started the game;
b) scroll mouse freezed screen when hotbar was empty;
c) boxes in hidden places aren't empty any more;
d) blocked items by the companion after loading the game;
e) item dissapearing under the surface, after load scene reappears;
f) letter "j" during the code morse initializing skills screen;
[b]Quality of Life:[/b]
a) medicine balanced in the enemy bodies;
b) enemy close range accuracy decreased;
c) metal and wooden box with the same content;
d) Japanese localization changes (THANK YOU to all PLAYERS for that);
Content postponed to November/December 2021 because of the OCTOBER 'H'L'W'N':
- mines tutorial;
- bunker doors mechanic;
- one day without a mission to hang out, hear a birdsong or just sort all your stuff out;
[strike]- key bindings;[/strike] [b]DONE[/b]
[strike]- trash can for useless items/ingredients;[/strike] [b]DONE[/b]
[strike]- looting enemy ammo from the weapon;[/strike] [b]DONE[/b]
[strike]- inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information);[/strike] [b]DONE[/b]
[strike]- companion marker;[/strike] [b]DONE[/b]
[strike]- enemy body disappear after looting for less powerful PC;[/strike] [b]DONE[/b]
We will do our best to reply asap to your suggestions/feedback.
Constantly monitor all the information flow on every channel - [b]many thanks for that![/b]
If anyone will encounter any problem feel free to put it on Discussion panel or our server:
[url=https://bit.ly/ArtGamesDC][img]https://clan.cloudflare.steamstatic.com/images//35849585/75fc285aa7879bdfdae914b03e05558bc380dd67.jpg[/img][/url]
cheers,
Bunker Dev Team