WW2: Bunker Simulator - Early Access Hotfix #5
Author: Art Games Studio S.A.,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35849585/8f30f894fc44e732721ff7f7eb8c595a4fc099be.png[/img]
[h3][b]Soldiers![/b][/h3]
We have just deployed fifth hotfix for you - at ease!
[h3][b]Hotfix #5[/b][/h3]
Huge MILITARY THANKS to all [b]PLAYERS[/b] for great support!!
Another week - another progress. We have managed to put a new content and fixed some issues.
So far so good!
This gives us an additional boost especially when the Bunker game is improving.
Still for the precautionary reason our debug tool is present to localize the next potential bug enemy on the front line. So whenever at the top center of your screen pops up an information not really understandable for you Soldier - it means you nailed it - congrats!!
So send save files (C:\users\your name\appdata\local low\be player) and debug screen to our discord channel - THANKS!
Video with Hotfix #5 news you can watch here:
https://youtu.be/d-nYF2_rWM8
[b]New content:[/b]
a) we put in some hidden spots special bonus packs with ammo, food, weapons, etc. (come and get some Soldier!!);
b) enemy body dissapear after looting (in game Options checkbox - for lower performance PC);
c) Turkish and Portuguese localization (BIG THANKS to PLAYERS who supported us);
d) you can check current player stats during the gameplay;
e) new weapon racks in the bunker;
f) whenever game starts Soldier HP has "god mode" for 30 seconds in order not to be killed by the enemy when HP is at a low level;
[b]What was fixed:[/b]
a) wood logs spawning;
b) rockets spawning;
c) last enemy soldier was hard to find;
d) there is no option to take out stuff from backpack while playing with German radio;
e) can mine fixed after loading day;
Still survival [b]QoL[/b] is a big case so suggestions/bugs were fixed on the fly:
a) now you can take canteen and point it at the bucket with water to fill in;
b) Luger balanced;
c) decreased enemy spawning in endless mode;
d) localization corrections (THANK YOU to all PLAYERS for that);
[b]We have huge improvements/QoL/bugs feedback thus we add another month for the most important content and mechanics to implement in September&October '21:[/b]
- OCTOBER SURPRISE :-)) ;
- mines tutorial;
- bunker doors mechanic;
- one day without a mission to hang out, hear a birdsong or just sort all your stuff;
[strike]- key bindings;[/strike] [b]DONE[/b]
[strike]- trash can for useless items/ingredients;[/strike] [b]DONE[/b]
[strike]- looting enemy ammo from the weapon;[/strike] [b]DONE[/b]
[strike]- inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information);[/strike] [b]DONE[/b]
[strike]- companion marker;[/strike] [b]DONE[/b]
[strike]- enemy body disappear after looting for less powerful PC;[/strike][b]DONE[/b]
We will do our best to reply asap to your suggestions/feedback.
Constantly monitor all the information flow on every channel - [b]many thanks for that![/b]
If anyone will encounter any problem feel free to put it on Discussion panel or our server:
[url=https://bit.ly/ArtGamesDC][img]https://clan.cloudflare.steamstatic.com/images//35849585/75fc285aa7879bdfdae914b03e05558bc380dd67.jpg[/img][/url]
cheers,
Bunker Dev Team