[img]https://clan.cloudflare.steamstatic.com/images//35849585/8857279a66b792529395a2609259378296be0da0.png[/img] [h3][b]Soldiers![/b][/h3] We have just deployed fourth hotfix for you - at ease! [h3][b]Hotfix #4[/b][/h3] Huge military thanks to all [b]PLAYERS !![/b] Last week we have been monitoring issues which was fixed in the last updates. So far so good! This gives us next boost to improve even more our Bunker game. Still for the precautionary reason our debug tool is present to localize the next potential bug enemy on the front line. So whenever at the top center of your screen pops up an information not really understandable for you Soldier - it means you nailed it - congrats!! So send save files (C:\users\your name\appdata\local low\be player) to us - kontakt@art-games.com Thanks! Video with Hotfix #4 news you can watch here: https://youtu.be/IxbACDO0QpQ [b]New content:[/b] a) key binding possibility in game Options; b) looting the ammo from the enemy weapon; c) companion markers; d) inventory improvement (quick assign to hot bar by looking at the item, scrolling from hot key 9 to 1 and vice versa); e) invert the Y-axis; f) added interaction with 2 shelves next to the table in the kitchen; g) Japanese and Hungarian localization ([b]BIG THANKS[/b] to players who supported us); [b]What was also fixed:[/b] a) ammo duplication in the inventory; b) enemy not spawning thus you couldn't finish the mission; c) you can destroy tanks with mines; d) weapon was glitching through wall; e) glitching airdrop boxes on trees; f) trucks won't be killing while stopped; Still survival [b]QoL[/b] is a big case so suggestions/bugs were fixed on the fly: a) ammo balanced (in this hotfix we implemented looting the ammo from the enemy weapon, thus we need to optimize quantity of ammo available for player as it has impact on whole gameplay); b) you can order airdrop during the planes and tanks missions; c) balance the Mausen weapon; d) logs spawn increased; e) increased the range of giving the companion orders; [b]We have huge improvements/QoL/bugs feedback thus we add another month for the most important content and mechanics to implement in September&October '21:[/b] [strike]- key bindings;[/strike] [b]DONE[/b] [strike]- trash can for useless items/ingredients;[/strike] [b]DONE[/b] [strike]- looting enemy ammo from the weapon;[/strike] [b]DONE[/b] [strike]- inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information);[/strike] [b]DONE[/b] [strike]- companion marker;[/strike] [b]DONE[/b] - mines tutorial; - bunker doors mechanic; - enemy body disappear after looting for less powerful PC; - one day without a mission to hang out, hear a birdsong or just sort all your stuff; We will do our best to reply asap to your suggestions/feedback. Constantly monitor all the information flow on every channel - [b]many thanks for that![/b] If anyone will encounter any problem feel free to put it on Discussion panel or our server: [url=https://bit.ly/ArtGamesDC][img]https://clan.cloudflare.steamstatic.com/images//35849585/75fc285aa7879bdfdae914b03e05558bc380dd67.jpg[/img][/url] cheers, Bunker Dev Team