[img]https://clan.cloudflare.steamstatic.com/images//35849585/7fc8d248335878f76290a86e3120a970d8c1d5a0.png[/img] [h3][b]Soldiers![/b][/h3] We have just deployed second hotfix for you - at ease! [h3]Hotfix #2[/h3] In our opinion this hotfix covers the greatest value for the players which is the number of attacking enemies. This was increased so the MG shooting, having a patrol or plane missions, becomes more immersive. We want to emphasize war apsect and military vibes so you Soldier could even more enjoy our game! We also implemented the debug tool to track down some nasty bug. Whenever on your screen at the top center pops up an information not really understandable for you Soldier - it means you have found it - congrats!! So send save files (C:\users\your name\appdata\local low\be player) to us - kontakt@art-games.com Thanks! Video with Hotfix #2 news you can watch here: https://youtu.be/vxL_iiQCEV8 [b]What was fixed:[/b] - added more planes in the mission to increase the shooting pace; - tank when destroyed doesn't attack (short desc: tanks have some strategic points which they attack in the first place so you have to stay vigilant on this vulnerable spots); - music won't be playing when mission is finished; - "quick sleep" is available for Solder; - disappearing loot when taking items to our backpack; - now you can't pick up a log wood from the empty stack; - trucks come the same day after encoding the order; - MG station ammo information when companion shooting; - you can sleep while your companion is doing daily duties; - glitch when your companion was using anti-tank gun; - enemy are visible in low graphics settings; Still survival [b]QoL[/b] is a big case so suggestions/bugs were fixed on the fly: a) sound warning when enemy entrance the bunker; b) Increase number of attacking enemies; c) hot tank armory spots; d) increased time of burning wood so you don't have to put another so often; e) decreased number of wood neccesary to burn to one log in order not run out of supply so fast; f) decreased number of wood necessary to chop to speed up the gameplay; g) increased energy boost after taking a nap; h) increased potato spawning to feel confident with preparing each meal based on cook book; i) increased number of tea/coffee in boxes and enemy bodies; j) enemies spawning points too close during the patrol (increased the distance); k) "zero" more visible while encoding; l) decreased number of tea/coffee tasks; m) translation in food orders; [b]We have huge improvements/QoL/bugs feedback thus we add another month for the most important content and mechanics to implement in September&October '21:[/b] - key bindings; - trash can for useless items/ingredients; - inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information); - mines tutorial; - companion marker; - bunker doors mechanic; - looting enemy ammo from the weapon; - enemy body disappear after looting for less powerful PC; - one day without a mission to hang out, hear a birdsong or just sort all your stuff; We will do our best to reply asap to your suggestions/feedback. Constantly monitor all information flow on each channel - [b]many thanks for that![/b] If anyone will encounter a problem feel free to put it on Discussion panel or our server: [url=https://bit.ly/ArtGamesDC][img]https://clan.cloudflare.steamstatic.com/images//35849585/75fc285aa7879bdfdae914b03e05558bc380dd67.jpg[/img][/url] cheers, Dev Team