WW2: Bunker Simulator - Early Access Hotfix #1
Author: BEPLAYER Darioszka,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35849585/bbe34ec509baa3f5d303563249fde7f939393efd.png[/img]
[h3][b]Soldiers![/b][/h3]
Today we have uploaded the first hotfix. Enjoy!
[h3]Hotfix #1[/h3]
Based on players/youtubers feedback and suggestions we made some fixes in this build which hopefully will address most troublesome issues.
Currently, we are collecting and processing all the great feedback we have received so far.
First of all, we received questions about how to disable Nazi symbols in-game. So we decided to implement this useful idea in Options as:
- "[b]Streamer Mode[/b]" in-game Options (Important: Nazi symbols are ON by default, so if somebody wants to disable those symbols simply changes to OFF)
It is not implemented for players localized in German where symbols are disabled by default.
When we decided to go Early Access we knew that balance would play a very important role in whole gameplay. That is why we actively monitor your feedback on every social media as well as Steam review, discussions or discord.
[b]Here are some improvements:[/b]
- the length of each day was increased so the player now have more time - especially during the first days when all mechanics are new - to get familiar with the bunker, equipment, weapons environment. This will let player spend more time on crafting without pressure to complete mission in time;
- stamina, food, water indicator was slow down in order to sustain feeling of a soldier in action and not pushing player to refill hunger or stamina indicator so often. A lot of soldiers find themselves dying too easily whereas issues about hunger were related to early-game stage and understanding the mechanics; filling the canteen with water is one of an example;
- decreased injury received by the enemies gives player more chance to survive after unexpected shot;
- improved accuracy of pistols and semi-automatic rifles;
There was a lot of [b]QoL[/b] suggestion/bugs so we decided fix it right away. Below you can find detailed list:
- added information about:
a) which corps you need to loot;
b) where to chop wood;
c) which sleeping bed is yours;
d) player hints centered on screen to be more visible;
e) dynamic "M" symbol for "Map mission";
f) "E" for stiring the pot and not to burn your food;
- skipping logo after second time game starts (saves time);
- fixed adrenalina shot;
- icon with exclamation mark informs that transmitter is under attack;
- in order not to confuse player the counter "0" was changed during the plane mission;
[b]Others:[/b]
- game Road Map information in Main Menu;
- word misspelling;
- auto update language after switching in option;
[b]What we have in plans for this month [/b](September):
- inventory improvement (assigning items to hot keys by hoovering; slot scrolling, Shift information)
- increase number of attacking enemies
- key bindings
- mines tutorial
- zero more visible while decoding
- energy boost after taking a nap
- companion marker
- bunker doors mechanic
- looting enemy ammo
- last soldier or plan improved mission balance
We will do our best to reply asap to your suggestions/feedback.
If anyone will encounter any problem feel free to put it on Discussion panel or our server
[url=https://bit.ly/ArtGamesDC][img]https://clan.cloudflare.steamstatic.com/images//35849585/75fc285aa7879bdfdae914b03e05558bc380dd67.jpg[/img][/url]
cheers,
Dev Team