Devblog #3 - Working on the Demo
Author: Vix,
published 2 years ago,
Greetings fans of wrestling and video games, we hope that this beginning of the year is going very well for each of you and that you are mainly enjoying good health, as well as your loved ones.
Now, it has been difficult to maintain an adequate rhythm between the development and the diffusion of the game in the different social networks for us, they have been somewhat difficult weeks for various reasons for each of the team members, but even so the spirit is strong , we continue working giving the best we have and preparing for this year to finally publish this project.
[img]https://clan.cloudflare.steamstatic.com/images//40836622/36290e2c8b7b566ad93998a419e3003366e91168.jpg[/img]
Unfortunately, we still do not have a specific date, but we estimate that it could be at the beginning of the second semester of this year 2022, so it is important for us to make known our plans and the content that is already finished and what remains to be done, being like this:
What is finished:
-Multiplayer mode for up to 4 players, 1 vs 1, 2 vs 2, 3 vs 1, all vs all
-Scenarios: Cajilatero, Box Saquare Garden, Arena de Cajas Mexico, Box Dome
-Main menu and in-game interfaces
-Missing characters with their textures and animations
-Stage props and decorations
-Ring entry cutscenes of playable characters
What is working:
-Single player career mode
-Cutscenes for career mode
-Add remaining characters for multiplayer mode
-Implement AI of each character
-Add missing sets and props to stages
-Scenarios to make them playable: Box Square Garden, Box Arena and Box Dome
-Polish ring entry cutscens to current playable characters
-Add ring entry cutscenes to missing characters
-SFX and missing soundtrack
[img]https://clan.cloudflare.steamstatic.com/images//40836622/dac4a2ca4dd1c6e15032995f5bd315d60ea3cea7.jpg[/img]
As you can see, there is still a lot of content to be implemented within the game, a lot of work for 4 people but not impossible, we are clear about the objectives and the direction we are taking, as well as a plan B in case something happens.
We are entering the final phase of this project that began at the beginning of 2019 and it may seem that little has been achieved in all that time to date, but in truth it has not been easy, it is not a joke, far from it. cliché, when we say that making a video game with professional intentions is not, by far, a simple thing.
We greatly appreciate the support you have given us, the number of additions to the wish list continues to grow, which has been a factor to be motivated and deliver the best gaming experience.
Thanks, we'll see you next time.
Evil Geometry
#WCC #lettheboxfight #beEvil