Devblog #2 - Road to Demo
Author: Vix,
published 3 years ago,
The development of the next Demo has been stable in a certain way, with its successes and errors, however, little by little, we have made the necessary adjustments to achieve the objectives we have set. On this occasion, we will focus on the user interface and user experience or as it is known, UI & UX.
We knew that the interface would be constantly changing always conditioned to the elements that we want the player to pay attention or know that they are within reach, and at the same time that it is in a wrestling game with cardboard boxes, from the moment it begins to move through the interface of the main menu you can see certain animations, as if the interfaces were fighting every time a transition occurs.
[img]https://clan.cloudflare.steamstatic.com/images//40836622/8b57abe3c36a7a801999ffae0caf3d0c97f87f52.gif[/img]
Interface prototype and animations.
We have added a section to choose the game modes, it comes with a description of what the game mode consists of and an image, this will allow the player to be more specific with their game preference and will have more clear what the game can offer them. , the interesting thing is that if two players are the only ones connected or assigned, this interface will not appear, since it would not make sense to show you the game modes with more players.
[img]https://clan.cloudflare.steamstatic.com/images//40836622/a2ea06e8f5a1cb383691e741ebdb1784da4d38e8.png[/img]
Fight options.
We have been fighting a lot to achieve that in the selection of characters the 4 players are interacting in the interface, we add cards for each character, when a button is pressed the card is turned over and its statistics can be appreciated; so that each player knows in which character they are located, each one has a mark with a distinctive color with an animation that reinforces the movement of the player, also, when several players are positioned on the same card a label is appreciated to identify that there is more than one player, that same label is displayed when the player has selected a character and their card is no longer active.
[img]https://clan.cloudflare.steamstatic.com/images//40836622/30efa5ab6392744f32f12f6cf8abcaf69a7d17d2.png[/img]
Character selection.
Later, automatically, the transition to the stage selection is made, an image of it and a description are displayed; recalling the classic posters to promote the fights in the wrestling arenas, we were inspired to create the unique poster for each scenario and based on the selected characters and preferences of the fight, the information is adapted, presenting the information in a different way and more attractive to the user.
[img]https://clan.cloudflare.steamstatic.com/images//40836622/ea4b88c169ce324e63f64cdf3a38ac3e1e3d354e.png[/img]
Stage selection.
[img]https://clan.cloudflare.steamstatic.com/images//40836622/9851c82929994fbb60ecbdcf1f89ec746f7d4fdf.png[/img]
Fight poster.
We have achieved a cleaner and more useful interface for players with the necessary information that will allow you to experience the game properly. It is true that details need to be polished and we want to add some effects and animations to reinforce the moment and the information.