[h1]English translation finished[/h1] I have just translated the last line of text in the game into English. In plain language, that means: The English translation is finished! This not only affects the in-game texts such as dialogue lines and hotspot labels, but also special translations such as text in textures that are then placed on the respective 3D models in the game. These include, for example, notices, labels on monuments, etc. In the last few days, I have also been more occupied than expected with a program code that generates a puzzle that you can use to find an oracle later in the game. When I was originally developing this script, I somehow didn't even consider a possible translation into other languages, which has now come back to haunt me. But this challenge has also been mastered and the oracle flyer can now be generated in different languages. I don't assume that the quality of the translation is perfect (it's probably not even "good"), but in any case the over 8,000 database entries, which range from individual words to entire book pages, have been initially translated. This is another milestone on the way [strike]to world domin[/strike] to the release of the game. Bam! [h1]First version of the game uploaded to Steam[/h1] I have also now submitted the first version of the full version of the game to Steam for review. The guys and girls (and everyone else) at Valve are now checking this version for certain things such as completeness and runnability and will then release it or give me feedback on what they don't like or whether something isn't working. This review of the game is necessary once in order to be able to release the game and is an important step in preparing the beta phase of the game. Because even if a few voice recordings (in German only) and sound effects are still missing, it is now time to let others play and test the game. So I will need testers in the near future, but I will share the details in a separate announcement. Greetings to everyone out there Marcus