[h1]First playthrough[/h1] I just reached another milestone in the development of the game. I finished the first real playthough of the the game. For every chapter I collected things that have to be polished and bugs as well. I even implemented some quality of life improvements like the language selection and load / save screens. For example it is possible now to name your savegame instead of only having a time and date as the savegame name. The game features seven chapters and five of them are already polished and called final by me. Chapter 6 still has some bugs and things to improve. Chapter 7 only needs a little bit of polishing (tweaking some camera angles and directions of where characters look at). [h1]Playtime[/h1] While doing the first playthough I recorded the playtime of each chapter to be able to give some values when asked. I recorded the times under the following conditions / constraints: [list] [*] Played using an [b]optimized walkthrough[/b] (perfect order of doing things) [*] Not really solving any puzzles, but always using the right answers / codes / ingredients initially [*] [b]No optional actions[/b] (not looked at a single hotspot in any scene, not picked a single optional dialogue option) [*] Always using the [b]shortest walk paths[/b] and the [b]perfect scene order[/b] while running all the time [*] Not skipping any mandatory cutscenes or dialogues [/list] That means that this playtime is the [b]shortest time[/b] you need to play the game, but not a speedrun time, because that would involve skipping all cutscenes and dialogues and using any glitches that could be found. The times I wrote down are the following: [table] [tr] [th]Chapter[/th] [th]Playtime[/th] [/tr] [tr] [td]0.5[/td] [td]15 : 00[/td] [/tr] [tr] [td]1[/td] [td]35 : 00[/td] [/tr] [tr] [td]2[/td] [td]2 : 15 : 00[/td] [/tr] [tr] [td]3[/td] [td]1 : 00 : 00[/td] [/tr] [tr] [td]4[/td] [td]59 : 00[/td] [/tr] [tr] [td]5[/td] [td]36 : 00[/td] [/tr] [tr] [td]6[/td] [td]35 : 00[/td] [/tr] [tr] [td]7[/td] [td]15 : 00[/td] [/tr] [tr] [td]Sum[/td] [td]6 : 30 : 00[/td] [/tr] [/table] "Looky - The Adventure", the freeware 2D predecessor that was released 2007 featured the chapters 0.5 to 2 and the playtimes that I got from players back then were around 5 to 7 hours. Since some things were added to those chapters gameplay-wise it should be even more now. Doing the math that the perfect playtime is at 3 hours and the average time was around 5 to 7 hours I would take my recorded time times two which should result in an average playtime of [h2]12 - 14 hours[/h2] for a player that never played the game before and has to puzzle his way through. I still have some elements and puzzles for the last chapter that I discarded lately (one puzzle and a shooting minigame). Maybe I put them back in, but that would only add some additional minutes to the gameplay, but the last chapter has a bit to less interaction right now for my taste. Currently it's very cutscene heavy. All in all I would call this game a long one while still being very varied. Not only because of the visual changes while travelling to different continents of planet Vermis, but also puzzle-wise. While for example chapter 2 is very inventory heavy with lots of combination puzzles, chapter 5 is more on the deductive side with you only carrying 2 inventory items the whole chapter. [h1]Next steps[/h1] As I said above chapters 6 and 7 need a bit more polishing before I would call them final. After that I'll export all dialogue lines and other texts from the game to have them proof-read. Then the voice actors can start recording their parts while I will work on the English translation of the game and pick music for all scenes for chapters 3 to 7, as most of the scenes still don't have music or only some placeholder music tracks. That said I don't think I will be finished until end of the year which means I have to move the release date once again. As I have a quite clear picture of what still has to be done and based on my experiences I would expect a release of the full game in Q1 2024. Maybe I will be able to hit the next Steam Next Fest in February for the release, which would be great.