Game Update v12211 [h2]New[/h2] [list] [*] You should be able to destroy Beds, Storage Chests, Drying Lines, Item Holders, Drying Racks, Sap Tap, Fire Covers, Furniture (Chair, Table) and Crafting Tables with the hammer now. [Some story or scenario specific objects can't be destroyed]. Note: if you find individual items you would expect to be destroyed that can't be destroyed, please report it. [*] Toy Train and Broken Bowl can be used as fuel for fires. More items to follow in the future. [*] Added two new recipes: [list] [*] Break Branch - allows turning 1x Large Branch into 2x Branch. [*] Break Stone - allows turning 1x Large Stone into 3x Stone. [*] These recipes will require a hammer in Endless mode in a future update/hotfix, for now they work without a hammer in Endless the same way they are intended to work in Story mode. [/list] [/list] [h2]Balance[/h2] [list] [*] Crafting Sharpened Softwood Stick (Spear) is now available at Adaptation level 4 in Endless mode. [b]A reminder here[/b]: [i]a spear is more like a last resort to defend yourself - it is a tool for hunting. The [b]most effective[/b] means to deal with wolves is [/i][b]swinging a lighted torch[/b] [i]to keep wolves at bay or to scare a wolf away[/i]. [*] Throwing snowballs directly at a wolf will now put them into combat state. [*] Reduced the capacity of chests in the world to be in-line with the crafted ones. [*] XP is no longer awarded when crafting construction objects and then cancelling them. XP is only gained when the object is indeed placed. [*] Added a few extra Garlic spawn points across the game world to make RRI Syrup more easily craftable. [*] Cave Moss now respawns. [*] Added more Cave Moss nodes in various caves. [*] Tuned respawn times of various resources (mushrooms, tall grass, rocks - the ones with interaction time) to be slightly lower. [*] Changed RRI Syrup recipe to be available on level 5 on Endless mode instead of Level 17. (New) Cure is now available to be crafted at level 17 instead of having to be found in the wild. Note: Sickness scenario still has its own way of obtaining these and those remain unaffected. [/list] [h2]Bugfixes[/h2] [list] [*] Dead animals should now properly store their inventory on save/load if they have been interacted with but not looted. [*] Campfires should now return proper resources per campfire when destroyed by hammer rather than generic ones. [*] Fixed an issue where Wolf was not able to be skinned with a Bone Knife properly. [*] Fixed several quest issues in "Sickness Scenario" which should now be smoother regardless of order of syrups found. [*] Fixed a mistake in the Home scenario where "Proper Campfire" was required to be built, but instead Shelter Campfire made more sense. [*] Added Wooden Ceiling and Slopes to the Adaptation system. They become available at Adaptation level 28 (Ceiling) and Adaptation level 29 (Wood Slopes and Roof). [*] Looted animals should now despawn correctly when you move a far enough distance away from them. [*] Removed a limit of 20 cyclical saves (was limited for testing purposes). We are still investigating potential issues with potentially disappearing checkpoint saves. Backup your saves occasionally and/or [i]save often on beds/campfires[/i] until we can verify that everything is as it should be. [*] Fixed an issue with Recovery Challenges not being able to trigger on certain levels in either Story or Endless mode. [*] Chair and Table should now have proper meshes and be placeable in Endless mode. [*] Fixed an issue where bed in Sickness scenario still had old pre-change values. [*] Fixed an issue with dodge in How To Play (tutorial) where you could get odd camera behaviour or stuck input. [/list] [h2]Crashes[/h2] [list] [*] Fixed another crash related to Campfires being destroyed. [*] Fixed a crash related to sleeping. [*] Identified Crash Issue related to too many objects on map - Suspected duplication of objects that was not identified. (We are looking for save games from people who have LowLevelFatalError crashes. Please send us your save files to support@drago-entertainment.com) [*] Fixed an issue with Trolley crash related to driving through objects. [/list] [h2]UI[/h2] [list] [*] Save Games can now be filtered by game mode. [*] Durability of items is now visible on the tooltip. [/list]