[img]https://clan.cloudflare.steamstatic.com/images//38695406/0e0e181aa9e20c03d3534edeb72fda88055dbaaf.jpg[/img] The first patch for the demo of Winter Survival Simulator with a series of bug fixes and improvements (0.9.3) [b]Quality of Life Fixes[/b] [list] [*] Fuel slot added to cooking items in case you wanted to Drag & Drop instead of Right Clicking the fuel items. [*] UI fonts have been rescaled to make them a bit more readable on average screen setup. [*] Heat Slider added to Heat in Instinct Mode to make it clearer on what our heat level is at when instinct mode is enabled. [*] We added a slider for Camera Bob through Gameplay Options (Idle Animations etc.) in case it's causing motion sickness. [*] We added an option disabling of Mouse Rotation Lag through Gameplay Options. [*] We added an option to enable / disable Motion Blur through Gameplay Options. [*] We allow disabling of Backpack Animations through Gameplay Options to help with motion sickness. [*] We added an option to change mouse sensitivity and inversion of mouse on X/Y axis. [*] More keys added to keybindings options to allow further customization. [/list] [b]Gameplay[/b] [list] [*] Canteen now visually shows on the slot background whether it's holding Geyser Water or Icy Water once filled. [*] Geyser Water now correctly warms you up slightly while hurting you for drinking it. [*] Instinct Mode had its visuals updated slightly and now slows down time while used by roughly 15% [*] Bear tracks reworked to feel a little less magical and a bit more, grounded. [*] We no longer allow dropping of 'important quest items' from the inventory! No more throwing of trap parts and canteens off the bridge. [*] We added more heat on 'Find the Heat Source' objective completion to prevent an edge case where your hands would stay frozen if you left the hot springs area too quickly. [*] Speeded up axe animations to make cutting down trees a bit more responsive. [*] Backpack can now be picked up even if your inventory is full without dropping the item. [*] [/list] [b]UI[/b] [list] [*] All sounds sliders should now be working correctly. [*] Visual added when trying to drop items. [/list] [b]Sounds[/b] [list] [*] Body movement sounds will now stop when tutorial is on. [*] Few extra sound effects added and tweaked some of the repetitive sound effects to be less annoying. (Crows etc.) [/list] [b]Game Balance[/b] [list] [*] You will no longer get hungry quite as quickly. (About 15% slower) [*] You will not longer get thirsty quite as quickly. (About 7% slower) [*] All food items now feel a bit more filling. (You no longer need to eat 8 rabbits to feel like you're not starving.) [/list] [b]AI[/b] [list] [*] Minor adjustments to wolves to make them a bit 'smarter' for players who were avoiding wolves by jumping on the rocks. [/list] [b]Upcoming Changes[/b] [list] [*] Checkpoint System / Number of Checkpoints will be increased, and options to load checkpoint from Main Menu will be allowed. [*] In some cases you can see items in Instinct Mode on a very large distance (Renders through Foliage at any distance). [*] Keybind rebinding to 'same' key in multiple categories is still not supported - occasionally leads to some funky things when rebinding keys. [*] Stats / Instinct Mode are not split yet on separate keybinding. [*] Instinct Mode doesn't drain energy. [*] If you do Shelter Repairs without having Instinct Mode enabled, the repairs don't show up until you toggle instinct mode. [*] Cold / Freezing doesn't quite affect you as strongly as we would like. [/list]