Demo Patch #1
Author: DRAGO entertainment,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//38695406/0e0e181aa9e20c03d3534edeb72fda88055dbaaf.jpg[/img]
The first patch for the demo of Winter Survival Simulator with a series of bug fixes and improvements (0.9.3)
[b]Quality of Life Fixes[/b]
[list]
[*] Fuel slot added to cooking items in case you wanted to Drag & Drop instead of Right Clicking the fuel items.
[*] UI fonts have been rescaled to make them a bit more readable on average screen setup.
[*] Heat Slider added to Heat in Instinct Mode to make it clearer on what our heat level is at when instinct mode is enabled.
[*] We added a slider for Camera Bob through Gameplay Options (Idle Animations etc.) in case it's causing motion sickness.
[*] We added an option disabling of Mouse Rotation Lag through Gameplay Options.
[*] We added an option to enable / disable Motion Blur through Gameplay Options.
[*] We allow disabling of Backpack Animations through Gameplay Options to help with motion sickness.
[*] We added an option to change mouse sensitivity and inversion of mouse on X/Y axis.
[*] More keys added to keybindings options to allow further customization.
[/list]
[b]Gameplay[/b]
[list]
[*] Canteen now visually shows on the slot background whether it's holding Geyser Water or Icy Water once filled.
[*] Geyser Water now correctly warms you up slightly while hurting you for drinking it.
[*] Instinct Mode had its visuals updated slightly and now slows down time while used by roughly 15%
[*] Bear tracks reworked to feel a little less magical and a bit more, grounded.
[*] We no longer allow dropping of 'important quest items' from the inventory! No more throwing of trap parts and canteens off the bridge.
[*] We added more heat on 'Find the Heat Source' objective completion to prevent an edge case where your hands would stay frozen if you left the hot springs area too quickly.
[*] Speeded up axe animations to make cutting down trees a bit more responsive.
[*] Backpack can now be picked up even if your inventory is full without dropping the item.
[*]
[/list]
[b]UI[/b]
[list]
[*] All sounds sliders should now be working correctly.
[*] Visual added when trying to drop items.
[/list]
[b]Sounds[/b]
[list]
[*] Body movement sounds will now stop when tutorial is on.
[*] Few extra sound effects added and tweaked some of the repetitive sound effects to be less annoying. (Crows etc.)
[/list]
[b]Game Balance[/b]
[list]
[*] You will no longer get hungry quite as quickly. (About 15% slower)
[*] You will not longer get thirsty quite as quickly. (About 7% slower)
[*] All food items now feel a bit more filling. (You no longer need to eat 8 rabbits to feel like you're not starving.)
[/list]
[b]AI[/b]
[list]
[*] Minor adjustments to wolves to make them a bit 'smarter' for players who were avoiding wolves by jumping on the rocks.
[/list]
[b]Upcoming Changes[/b]
[list]
[*] Checkpoint System / Number of Checkpoints will be increased, and options to load checkpoint from Main Menu will be allowed.
[*] In some cases you can see items in Instinct Mode on a very large distance (Renders through Foliage at any distance).
[*] Keybind rebinding to 'same' key in multiple categories is still not supported - occasionally leads to some funky things when rebinding keys.
[*] Stats / Instinct Mode are not split yet on separate keybinding.
[*] Instinct Mode doesn't drain energy.
[*] If you do Shelter Repairs without having Instinct Mode enabled, the repairs don't show up until you toggle instinct mode.
[*] Cold / Freezing doesn't quite affect you as strongly as we would like.
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