[img]https://clan.cloudflare.steamstatic.com/images//38695406/346b41e60c1fc89f3be950d22714ecc21d9d2da3.jpg[/img] In today's devlog, we will introduce you to the second part of Reworked UI. Below you will find information about such elements as: - Sleeping (Reworked section) - Campfire / Cooking (Reworked section) - Journal (Added section) - Status (Added section) [b]SLEEPING[/b] The sleeping mechanic UI also received several changes. You will now be able to see and control a detailed list of your sleeping factors, starting from the amount of time dedicated to resting. This in turn will result in other factors changing, such as you energy, health, hunter, so on and so forth, all of which are vital to your survival. In addition, sleep will feature a heavy impact on the sanity mechanic, but more on that in a different devlog. [b]New[/b] [img]https://clan.cloudflare.steamstatic.com/images//38695406/69180c8b51928c7a8a7fdddf352b6de45080e744.jpg[/img] [b]Old[/b] [img]https://clan.cloudflare.steamstatic.com/images//38695406/edfdb40451e63f12bf1e3522c67b8a1bdded6d10.jpg[/img] [b]CAMPFIRE / COOKING[/b] The campfire UI has also been rendered in a new minimalistic style. This should allow for observing much more of the immediate environment. The large, wide, screen-wide menu has been replaced by a small selection box which will allow us to access our resources. The start button - responsible for starting out main interaction with the campfire - will be placed in the middle of the screen along with a small time wheel which fills out during cooking progress. [b]New[/b] [img]https://clan.cloudflare.steamstatic.com/images//38695406/6cde6662bfa43440bb6a876591d532db20edf270.jpg[/img] [b]Old[/b] [img]https://clan.cloudflare.steamstatic.com/images//38695406/a713a83bf3035f0aff3bd5294e8b40972b8831d4.jpg[/img] [b]JOURNAL[/b] Your journal will be the only thing that keeps you company on your long and cold journey home. Its sections are: [b]Bestiary:[/b] Everything you need to know to survive in a place full of wild animals. You will learn: Where to find them. Are they living in a dense forest? Do they prefer more open spaces? Or maybe they’d rather be near water? How to hunt them. What’s their daily routine? How to spot their tracks? What’s their favorite food? Are they cautious or curious? Or maybe the risk of getting hurt is too great even to consider hunting them? [img]https://clan.cloudflare.steamstatic.com/images//38695406/fa3dcdf512808402d10d40b3fe34c7c6c2cf87b4.jpg[/img] [b]Quest Log:[/b] Quest log is a personal journal of your character. It tells you what you need to do in more detail. If you ever feel lost, this is the place to look. It may give you a hint about where to find something or how to solve the problem at hand. [img]https://clan.cloudflare.steamstatic.com/images//38695406/df47d479a2d1673d84633f014e85980f9931e0a2.jpg[/img] [b]Books and Notes[/b] Every book and note you find and read is here. They allow you to quickly refresh your knowledge about survival, the world around you, and things that happened before you arrived. [img]https://clan.cloudflare.steamstatic.com/images//38695406/3a0906c28f143e23231876799ae620fb4bfe5422.jpg[/img] [b]Effects[/b] Trying to survive in a cold and dangerous environment will definitely take a toll on your body and mind. But you’re not defenseless. You can prepare for whatever comes your way and become stronger, even if it’s only temporary. This tab describes what can happen to you, both good and bad, and how it affects you. It also tells you how to deal with the bad. Did you trip and twist your ankle? You’ll learn how to make a leg stabilizer to heal. Did you make an effort to prepare a nutritious meal? You’ll be well-fed for some time. [img]https://clan.cloudflare.steamstatic.com/images//38695406/9bd1a2c17b3677267eb3bba93bee1de0f886b588.jpg[/img] [b]Tutorials[/b] A friendly reminder about what you can do in the game and how to do it. It includes skills your character learned in your struggle to survive. [img]https://clan.cloudflare.steamstatic.com/images//38695406/98142c5eeb5cba3c03fde95d8787598d6a33c14d.jpg[/img] [b]STATUS[/b] The Status tab in the inventory shows the most important information about your character. It shows: How the temperature affects you. Is your character cold or already freezing to death? [img]https://clan.cloudflare.steamstatic.com/images//38695406/e3febbf72ba74f886f83f0e1dcf9197046367cf9.jpg[/img] [b]Time of day[/b]. Knowing how much time you have until darkness comes is crucial for your survival. Being surrounded by dense forest in the middle of the night will definitely make your life harder. Base stats: [b]Hunger[/b]. Remember that food is not only needed for your body to function. Being hungry for long periods of time will influence your mental state and the ability to keep yourself warm. [b]Thirst[/b]. They say you can survive a month without food but only three days without water. You can eat snow in case of an emergency, but having steady access to clean water is really important. Wetness. Being cold all the time is painful enough. Imagine that you’re wet as well. [b]Heat[/b]. Cold fingers? Frostbite? Or even worse, hypothermia. Getting too cold is the easiest way to prematurely end your journey. [b]Health.[/b] Cold weather, dangerous animals, spoiled food, injuries, or dehydration - it will all make you lose health. Don’t let it lead to your untimely death. [b]Energy[/b]. Surviving in the wilderness takes a lot of work. Every action costs energy. So make sure you have a good night's sleep. Otherwise, your journey will be much harder. How [b]insane[/b] your character is. Insanity grows when you suffer physically or mentally. If you neglect your well-being, your mind will turn against you. The consequences might be mild at first, like a headache. But if you don’t protect yourself against insanity, eventually, it might even take your life. What effects influence you at the moment. Are you well-rested, well-fed, and ready to go? Or did you neglect your health and end up starving, dehydrated, and close to hypothermia? Everything you do is important. So don’t lower your guard, even for a second.