Game Update #7 is here!
Author: DRAGO entertainment,
published 7 months ago,
[h2]New & Improvements[/h2]
[list]
[*] A new cave added in Story Act I area in both Story and Endless game mode.
[*] Fabric Bedroll has a new mesh so it actually represents an unrolled bedroll.
[*] If you have a schematic / recipe in quickslot you can now hold the quickslot button to show the materials needed by the specific recipe (for a quick lookup).
[*] There will now be a message on screen when trying to use flashlight, but have no battery.
[*] New schematics will have a golden outline to show them as new when seeing them for the first time.
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[h2]Balance[/h2]
[list]
[*] Rebalanced gains for Leather Straps recipes so that bigger skins give more straps (Wolf: 8x, Boar: x10, Deer: x12).
[*] Changed the amount of planks required for the "Wooden Halfwall" (from 10 to 6), "Wooden Quarterwall" (from 10 to 3) and "Wooden Ceiling" (from 10 to 8).
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[h2]Bugfixes[/h2]
[list]
[*] Fixed an issue where you could throw a spear through the 'Red Tree'.
[*] Fixed an issue where Coimetrophobia - Fear of the Graves sound was not playing properly.
[*] Fixed some of the reported floating grass/foliage issues.
[*] Fixed an issue with a few stew recipes where they had wrong names in them.
[*] Fixed an issue where you could put an item into the chest and still have that item equipped after.
[*] Collisions changed on some drawers for them to be less likely to push the player around when opened often resulting in jittery camera movements.
[*] Fixed an issue where the Fur Patch did not repair clothes in all cases.
[*] Removed Trauma removal from Sugar. It not only didn’t work correctly, but we are looking at alternative ways to allow limited reduction of Trauma in a more meaningful way.
[*] Removed "PROLOGUE" wording from the Load Game Interface and show Difficulty setting in its place instead.
[*] Fixed an issue where averaging freshness would not take the amount of items in the stack into account.
[*] Fixed an issue where on older save games the trolley would have a detached or misaligned cowcatcher which would make it impossible to break through the barricade at the end of the tunnel in Endless mode.
[*] Fixed an issue where Fire Cover would not save properly.
[*] Added better icons for Spoiled Mushroom, Spoiled Tea and Garlic, Sap Torch and Leather Scrap.
[*] Fixed an issue where you could walk under the foundations if placed on uneven ground.
[*] Battery widget should now disappear from the UI when the battery runs out.
[*] Fixed issue where preplaced furniture would not count for completion of quests in Home Scenario.
[*] Fixed an issue where "Craft the Wall" was not completable in Tutorial after changing the recipe for Wooden objects.
[*] Fixed issue where "Thatch Door" was called "Wooden Door".
[*] Prevented extinguishing the fire in the Introduction section of the story.
[*] Fire Cover and furniture now properly display tooltip when being destructed by hammer.
[*] Moss will no longer rotate when respawning (Might still be rotated in old save games).
[*] Liberty Cap will now spoil to the correct spoiled item.
[*] Fixed a broken interaction tooltip for killed animals.
[*] Food containers are now given back properly even when being added and removed from the campfire multiple times.
[*] Fixed a visual issue where a higher amount of water would be shown that is actually available when a Container (like the Canteen) is in a quickslot.
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[h2]Stability[/h2]
[list]
[*] Fixed an issue that caused loading of saved games to take longer and eventually lead to a crash. Fire Covers and movable Interactable Plants were duplicating in some cases. (If any more cases such as these happen please F7 it to us - it is very appreciated).
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[h2]Visuals[/h2]
[list]
[*] Visually adjusted grass to make it look a little better.
[*] Fixed the size of Spoiled Sugar Beet and Leather Pieces.
[*] Minor fixes to water near the Trolley Area.
[*] Minor adjustments in Hunting Grounds Trolley Area (Endless).
[*] Sap Torch now has a new visual.
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