[h2]New & Improvements[/h2] [list] [*] A new cave added in Story Act I area in both Story and Endless game mode. [*] Fabric Bedroll has a new mesh so it actually represents an unrolled bedroll. [*] If you have a schematic / recipe in quickslot you can now hold the quickslot button to show the materials needed by the specific recipe (for a quick lookup). [*] There will now be a message on screen when trying to use flashlight, but have no battery. [*] New schematics will have a golden outline to show them as new when seeing them for the first time. [/list] [h2]Balance[/h2] [list] [*] Rebalanced gains for Leather Straps recipes so that bigger skins give more straps (Wolf: 8x, Boar: x10, Deer: x12). [*] Changed the amount of planks required for the "Wooden Halfwall" (from 10 to 6), "Wooden Quarterwall" (from 10 to 3) and "Wooden Ceiling" (from 10 to 8). [/list] [h2]Bugfixes[/h2] [list] [*] Fixed an issue where you could throw a spear through the 'Red Tree'. [*] Fixed an issue where Coimetrophobia - Fear of the Graves sound was not playing properly. [*] Fixed some of the reported floating grass/foliage issues. [*] Fixed an issue with a few stew recipes where they had wrong names in them. [*] Fixed an issue where you could put an item into the chest and still have that item equipped after. [*] Collisions changed on some drawers for them to be less likely to push the player around when opened often resulting in jittery camera movements. [*] Fixed an issue where the Fur Patch did not repair clothes in all cases. [*] Removed Trauma removal from Sugar. It not only didn’t work correctly, but we are looking at alternative ways to allow limited reduction of Trauma in a more meaningful way. [*] Removed "PROLOGUE" wording from the Load Game Interface and show Difficulty setting in its place instead. [*] Fixed an issue where averaging freshness would not take the amount of items in the stack into account. [*] Fixed an issue where on older save games the trolley would have a detached or misaligned cowcatcher which would make it impossible to break through the barricade at the end of the tunnel in Endless mode. [*] Fixed an issue where Fire Cover would not save properly. [*] Added better icons for Spoiled Mushroom, Spoiled Tea and Garlic, Sap Torch and Leather Scrap. [*] Fixed an issue where you could walk under the foundations if placed on uneven ground. [*] Battery widget should now disappear from the UI when the battery runs out. [*] Fixed issue where preplaced furniture would not count for completion of quests in Home Scenario. [*] Fixed an issue where "Craft the Wall" was not completable in Tutorial after changing the recipe for Wooden objects. [*] Fixed issue where "Thatch Door" was called "Wooden Door". [*] Prevented extinguishing the fire in the Introduction section of the story. [*] Fire Cover and furniture now properly display tooltip when being destructed by hammer. [*] Moss will no longer rotate when respawning (Might still be rotated in old save games). [*] Liberty Cap will now spoil to the correct spoiled item. [*] Fixed a broken interaction tooltip for killed animals. [*] Food containers are now given back properly even when being added and removed from the campfire multiple times. [*] Fixed a visual issue where a higher amount of water would be shown that is actually available when a Container (like the Canteen) is in a quickslot. [/list] [h2]Stability[/h2] [list] [*] Fixed an issue that caused loading of saved games to take longer and eventually lead to a crash. Fire Covers and movable Interactable Plants were duplicating in some cases. (If any more cases such as these happen please F7 it to us - it is very appreciated). [/list] [h2]Visuals[/h2] [list] [*] Visually adjusted grass to make it look a little better. [*] Fixed the size of Spoiled Sugar Beet and Leather Pieces. [*] Minor fixes to water near the Trolley Area. [*] Minor adjustments in Hunting Grounds Trolley Area (Endless). [*] Sap Torch now has a new visual. [/list]