Game Update #12 is out!
Author: DRAGO entertainment,
published 6 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//38695406/5238aec55652c93a23abc94a67e651f39c514dcb.jpg[/img]
[h2]New & Improvements[/h2]
[list]
[*] Added Blocking to the How to Play tutorial
[*] Now in the crafting bench you can open the ingredients' recipe by clicking on it.
[*] We added pointers to the building mechanic to improve visibility of building slots.
[*] Bedrolls are now crafted into the inventory rather than being instantly placed to be built. If you wish to build a bedroll, simply deploy it from your inventory.
[*] In Story Mode Campfire UI now automatically closes after starting the fire.
[*] Wind and flags now have new sound effects.
[*] New sound sets added to the Combat System.
[*] Mortar and Wardrobe are now destroyable by Hammer.
[*] Trolley brakes should now work when riding backwards.
[*] Reparented shelter and cave buffs to stat rating buffs. They now both provide +10 cold reduction as long as they're active.
[*] We replaced two slopes in the building system with one, which makes building a roof easier.
[/list]
[h2]Balance[/h2]
[list]
[*] Weight Pass: Adjusted and rebalanced weight of over 500 in-game items.
[*] Clothes: 26 items
[*] Consumables: 221 items
[*] Containers: 5 items
[*] Fuel: 16 items
[*] Devices: 5 items
[*] Knives: 5 items
[*] Misc. Items: 69 items
[*] Quest Items: 59 items
[*] Axes, Spears and Torches: 16 items
[*] Raised the max distance of building next to a crafting station from 800 to 1200.
[*] Balanced the Cooking Outside Event. Now the check is each 180s instead of 300s. Chances for boar and bear have risen to 27.5% and 2.5% respectfully.
[*] Balanced chances to trigger The Bear The Host event. Explorer: 2% to 5%, Survivalist: 5% to 10%.
[*] Maximum speed for the Trolley has been slightly reduced.
[*] Tweaked base building collisions for better shelter detection.
[*] Tweaked base building collisions for better shelter detection.
[*] Decreased time of drying for all skins. From 800 seconds to: -320 for boar, -300 for deer, -200 for fox, -180 for rabbit, -240 for wolf.
[/list]
[h2]Rebalanced the recipes for animal skin clothes [/h2]
[table equalcells=1]
[tr]
[th]Item[/th]
[th]Old Recipe[/th]
[th]New Recipe[/th]
[/tr]
[tr]
[th]Gloves[/th]
[th][list]
[*] 6 dried rabbit skins
[*] 2 leather straps
[*] 2 gluesticks
[/list][/th]
[th][list]
[*] 6 leather straps
[*] 2 gluesticks
[*] 2 bone needles
[*] 4 leather pieces
[*] 4 thread
[/list][/th]
[/tr]
[tr]
[th]Hat[/th]
[th][list]
[*] 1 dried deer skin
[*] 2 dried rabbit skins
[*] 4 leather straps
[*] 1 glue stick
[/list][/th]
[th][list]
[*] 2 dried rabbit skins
[*] 4 leather straps
[*] 1 gluestick
[*] 2 bone needles
[*] 2 thread
[/list][/th]
[/tr]
[tr]
[th]Pants[/th]
[th][list]
[*] 1 dried deer skin
[*] 18 leather straps
[*] 2 gluesticks
[/list][/th]
[th][list]
[*] 1 dried deer skin
[*] 14 leather straps
[*] 2 gluesticks
[*] 4 bone needles
[*] 6 thread
[/list][/th]
[/tr]
[tr]
[th]Jacket[/th]
[th][list]
[*] 4 dried deer skins
[*] 10 dried rabbit skins
[*] 24 leather straps
[*] 10 gluesticks
[/list][/th]
[th][list]
[*] 2 dried deer skins
[*] 6 leather straps
[*] 2 glue sticks
[*] 4 bone needles
[*] 6 threads
[/list][/th]
[/tr]
[/table]
[h2]Bugfixes[/h2]
[list]
[*] Wolf Sleep Event - now we have a chance to be attacked only if we sleep in wolf territory not every time
[*] Two rare crashes were fixed, both related to animals and the game’s garbage collection system.
[*] Fixed bug with wrong Trolley placement after loading the game.
[*] Fixed an issue with crafting Sewn Clothes in Endless mode when starting with good equipment. Now recipes will be able to use both Winter and Torn Winter clothing.
[*] Fixed an issue with the cursor appearing on screen after crafting from a quick slot.
[*] Fixed a bug with Cow Catcher snapping to a build slot where a Cowcatcher is already attached.
[*] Added description to the walkie-talkie item.
[*] Now lockpicking requires having a lockpick.
[*] Disabled the “New Objective” notification for hidden objectives.
[*] In Story Mode Bonfire UI now automatically closes after starting the fire.
[*] Wetness status is now displayed correctly on wet items in equipment slots.
[*] Fixed a bug related to clothes when drying not storing durability when saved.
[*] Fixed an issue with double ESC in Adaptation and Inventory widgets.
[*] Grabbing while jumping should me more consistent now.
[*] Now only the placed compass markers are increasing the counter of the placed markers.
[/list]
[h2]Visuals[/h2]
[list]
[*] Added default icon for objectives to improve readability.
[*] Added tooltip name wrapping.
[*] Changed text and icon color to red when the weight is higher than max capacity.
[*] Added more options to display maps/images properly on HUD.
[*] Added a new icon for Tall Grass in inventory.
[*] New meshes for animal skins.
[/list]