[img]https://clan.cloudflare.steamstatic.com/images//38695406/5238aec55652c93a23abc94a67e651f39c514dcb.jpg[/img] [h2]New & Improvements[/h2] [list] [*] Added Blocking to the How to Play tutorial [*] Now in the crafting bench you can open the ingredients' recipe by clicking on it. [*] We added pointers to the building mechanic to improve visibility of building slots. [*] Bedrolls are now crafted into the inventory rather than being instantly placed to be built. If you wish to build a bedroll, simply deploy it from your inventory. [*] In Story Mode Campfire UI now automatically closes after starting the fire. [*] Wind and flags now have new sound effects. [*] New sound sets added to the Combat System. [*] Mortar and Wardrobe are now destroyable by Hammer. [*] Trolley brakes should now work when riding backwards. [*] Reparented shelter and cave buffs to stat rating buffs. They now both provide +10 cold reduction as long as they're active. [*] We replaced two slopes in the building system with one, which makes building a roof easier. [/list] [h2]Balance[/h2] [list] [*] Weight Pass: Adjusted and rebalanced weight of over 500 in-game items. [*] Clothes: 26 items [*] Consumables: 221 items [*] Containers: 5 items [*] Fuel: 16 items [*] Devices: 5 items [*] Knives: 5 items [*] Misc. Items: 69 items [*] Quest Items: 59 items [*] Axes, Spears and Torches: 16 items [*] Raised the max distance of building next to a crafting station from 800 to 1200. [*] Balanced the Cooking Outside Event. Now the check is each 180s instead of 300s. Chances for boar and bear have risen to 27.5% and 2.5% respectfully. [*] Balanced chances to trigger The Bear The Host event. Explorer: 2% to 5%, Survivalist: 5% to 10%. [*] Maximum speed for the Trolley has been slightly reduced. [*] Tweaked base building collisions for better shelter detection. [*] Tweaked base building collisions for better shelter detection. [*] Decreased time of drying for all skins. From 800 seconds to: -320 for boar, -300 for deer, -200 for fox, -180 for rabbit, -240 for wolf. [/list] [h2]Rebalanced the recipes for animal skin clothes [/h2] [table equalcells=1] [tr] [th]Item[/th] [th]Old Recipe[/th] [th]New Recipe[/th] [/tr] [tr] [th]Gloves[/th] [th][list] [*] 6 dried rabbit skins [*] 2 leather straps [*] 2 gluesticks [/list][/th] [th][list] [*] 6 leather straps [*] 2 gluesticks [*] 2 bone needles [*] 4 leather pieces [*] 4 thread [/list][/th] [/tr] [tr] [th]Hat[/th] [th][list] [*] 1 dried deer skin [*] 2 dried rabbit skins [*] 4 leather straps [*] 1 glue stick [/list][/th] [th][list] [*] 2 dried rabbit skins [*] 4 leather straps [*] 1 gluestick [*] 2 bone needles [*] 2 thread [/list][/th] [/tr] [tr] [th]Pants[/th] [th][list] [*] 1 dried deer skin [*] 18 leather straps [*] 2 gluesticks [/list][/th] [th][list] [*] 1 dried deer skin [*] 14 leather straps [*] 2 gluesticks [*] 4 bone needles [*] 6 thread [/list][/th] [/tr] [tr] [th]Jacket[/th] [th][list] [*] 4 dried deer skins [*] 10 dried rabbit skins [*] 24 leather straps [*] 10 gluesticks [/list][/th] [th][list] [*] 2 dried deer skins [*] 6 leather straps [*] 2 glue sticks [*] 4 bone needles [*] 6 threads [/list][/th] [/tr] [/table] [h2]Bugfixes[/h2] [list] [*] Wolf Sleep Event - now we have a chance to be attacked only if we sleep in wolf territory not every time [*] Two rare crashes were fixed, both related to animals and the game’s garbage collection system. [*] Fixed bug with wrong Trolley placement after loading the game. [*] Fixed an issue with crafting Sewn Clothes in Endless mode when starting with good equipment. Now recipes will be able to use both Winter and Torn Winter clothing. [*] Fixed an issue with the cursor appearing on screen after crafting from a quick slot. [*] Fixed a bug with Cow Catcher snapping to a build slot where a Cowcatcher is already attached. [*] Added description to the walkie-talkie item. [*] Now lockpicking requires having a lockpick. [*] Disabled the “New Objective” notification for hidden objectives. [*] In Story Mode Bonfire UI now automatically closes after starting the fire. [*] Wetness status is now displayed correctly on wet items in equipment slots. [*] Fixed a bug related to clothes when drying not storing durability when saved. [*] Fixed an issue with double ESC in Adaptation and Inventory widgets. [*] Grabbing while jumping should me more consistent now. [*] Now only the placed compass markers are increasing the counter of the placed markers. [/list] [h2]Visuals[/h2] [list] [*] Added default icon for objectives to improve readability. [*] Added tooltip name wrapping. [*] Changed text and icon color to red when the weight is higher than max capacity. [*] Added more options to display maps/images properly on HUD. [*] Added a new icon for Tall Grass in inventory. [*] New meshes for animal skins. [/list]