Welcome to Wilmot’s Warehouse, where boxes come in and meaning fizzles out. Or at least dissolves into puddles of tenuously-related nonsense. It’s a puzzle game about storing and delivering objects – lots of them, under time pressure. It came out yesterday, and should appeal to anyone who’s ever been secretly pleased when vast quantities of different-coloured beads have scattered across the living room. Or got a buzz from placing cutlery in the right receptacle.
I’ve played for ten minutes and already have a pile I’m referring to as “circles I don’t understand”. I think most people will like this, to be honest. Especially after seeing Pip’s evident delight in the trailer.