You might not be surprised to learn that Wilmot s Warehouse, the charming object-categorisation game we ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. I loved that job, he recalls, wistfully. In fact, if it hadn t been for a bunch of bastards from [name of professional services firm redacted] coming in and deciding I was surplus to requirements, there s good odds I d still be there.
Clowns, dog food and Christmas Miracles: the secret history of Wilmot's Warehouse
Author: contact@rockpapershotgun.com (Nate Crowley),
published 5 years ago,
Can t Stop Playing is our monthly celebration of a game we’re loving. This time we have been consumed by the organise ’em up Wilmot’s Warehouse. Watch out for more articles on it throughout the month.