We've just released VRChat 2020.3.3, build 992. Here's a short summary of the changes! For the full list and more details, please see our [url=https://docs.vrchat.com/docs/latest-release]changelog page in our docs[/url]. [b][i]Client[/i][/b] - Added video players to SDK3, powered by Udon! - Added a URL whitelist for [b][i]SDK3[/i][/b] (does not affect SDK2) video players. This is a temporary feature, please see the full docs. The service whitelist can be viewed in our documentation - Added a button to the Settings menu called "Allowed Untrusted URLs"** which bypasses the site whitelist - [b]Added the ability for desktop users to rotate objects while holding them![/b] While in Desktop mode, pick up an object, and: - Press I / K to adjust pitch of the held object (rotate along X axis) - Press J / L to adjust yaw of the held object (rotate along Y axis) - Press U / O to adjust roll of the held object (rotate along Z axis) - Roll the mouse wheel to move the object forward/back (translate along Z axis) [b]Fixes[/b] - Significant improvements and fixes to displayed text, including fallback behavior for unsupported characters - Fixes made to portals, as well as general improvements to the world-join process - Fixed a bug affecting birth date entry during platform account (Steam, Oculus, Viveport) first-time login [b][i]SDK3[/i][/b] When updating your SDK, [b][i][url=https://docs.vrchat.com/docs/updating-the-sdk]follow the instructions given in our documentation[/url][/i][/b] or you may run the risk of losing project data. - [b]Video players are now available in SDK3![/b] Check out our documentation for more information - SDK3 worlds now support Unity Timelines! No Udon hooks yet, but they're on the way - Some UI events have been disabled and will no longer work properly. See the documentation for more details. This does not affect SDK2 worlds - Some animation events have been disabled and will no longer work properly. See the documentation for more details. This does not affect SDK2 worlds [b]Udon[/b] We've added new nodes and events to handle player collision and haptic controller vibration! Momo has created a new video demoing both features and how to use them with an "Automatic Door" example. [previewyoutube=95jRByYHE4Y;full][/previewyoutube] - New Events to detect collisions with Players - New `PlayHapticEventInHand` node for vibrating controllers - Udon Node output ports now show name if it's available - Fix for 10+ branches in Udon Graph halting the Compiler - Udon can now do Set Variable from Get Variable nodes - OnGUI removed from UdonBehaviours for better performance