VRChat 2020.3.3
Author: Tupper,
published 4 years ago,
We've just released VRChat 2020.3.3, build 992.
Here's a short summary of the changes! For the full list and more details, please see our [url=https://docs.vrchat.com/docs/latest-release]changelog page in our docs[/url].
[b][i]Client[/i][/b]
- Added video players to SDK3, powered by Udon!
- Added a URL whitelist for [b][i]SDK3[/i][/b] (does not affect SDK2) video players. This is a temporary feature, please see the full docs. The service whitelist can be viewed in our documentation
- Added a button to the Settings menu called "Allowed Untrusted URLs"** which bypasses the site whitelist
- [b]Added the ability for desktop users to rotate objects while holding them![/b] While in Desktop mode, pick up an object, and:
- Press I / K to adjust pitch of the held object (rotate along X axis)
- Press J / L to adjust yaw of the held object (rotate along Y axis)
- Press U / O to adjust roll of the held object (rotate along Z axis)
- Roll the mouse wheel to move the object forward/back (translate along Z axis)
[b]Fixes[/b]
- Significant improvements and fixes to displayed text, including fallback behavior for unsupported characters
- Fixes made to portals, as well as general improvements to the world-join process
- Fixed a bug affecting birth date entry during platform account (Steam, Oculus, Viveport) first-time login
[b][i]SDK3[/i][/b]
When updating your SDK, [b][i][url=https://docs.vrchat.com/docs/updating-the-sdk]follow the instructions given in our documentation[/url][/i][/b] or you may run the risk of losing project data.
- [b]Video players are now available in SDK3![/b] Check out our documentation for more information
- SDK3 worlds now support Unity Timelines! No Udon hooks yet, but they're on the way
- Some UI events have been disabled and will no longer work properly. See the documentation for more details. This does not affect SDK2 worlds
- Some animation events have been disabled and will no longer work properly. See the documentation for more details. This does not affect SDK2 worlds
[b]Udon[/b]
We've added new nodes and events to handle player collision and haptic controller vibration! Momo has created a new video demoing both features and how to use them with an "Automatic Door" example.
[previewyoutube=95jRByYHE4Y;full][/previewyoutube]
- New Events to detect collisions with Players
- New `PlayHapticEventInHand` node for vibrating controllers
- Udon Node output ports now show name if it's available
- Fix for 10+ branches in Udon Graph halting the Compiler
- Udon can now do Set Variable from Get Variable nodes
- OnGUI removed from UdonBehaviours for better performance