VRChat 0.12.0p13
Author: Tupper,
published 6 years ago,
Hi! Welcome to VRChat 0.12.0p13. Here, have some release notes.
Restart Steam to force the download of the latest client. The current build number is [b]Build 522[/b].
[b][u]CLIENT[/u][/b]
[b]CHANGES[/b]
[list][*][b]Avatar Pedestals[/b] [b][u]save[/u][/b] [b]between sessions[/b] - Any avatar selected from a pedestal will now stay as your current avatar until you select another one from the menu or another pedestal. Even if you exit VRChat and come back. This will be true as long as the creator of that avatar keeps that content public.[/*]
[*][b]Panic Button[/b] - In the event that unwanted audio or visual spam occurs or that frame rate tanks you can now engage a “Panic Mode”. This mode will visually mute any avatars and audio mute any users who are not your friends.
[list][*][b]Desktop[/b]: both Shift keys AND ESC key[/*]
[*][b]Rift[/b]: both triggers OR both grips, AND both menu buttons (B/Y)[/*]
[*][b]Vive[/b]: both triggers OR both grips, AND both menu buttons[/*][*][b]Windows Mixed Reality and other VR controllers[/b]: both triggers OR both grips, AND both menu buttons[/*]
[*][b]XBox Controller[/b]: both triggers AND back AND menu buttons[/*]
[*]Once you enable Panic mode, you must disable it by unchecking options in the System menu:[/*]
[*][b]Mute Users by Default[/b] - All users except for your friends will be mic-muted until you friend them[/*]
[*][b]Block Avatars by Default[/b] - All users except for your friends will have their avatars blocked until you friend them[/*][/list][/*]
[*][b]Avatar Public/Private Flag[/b]
[list][*]In the SDK, you can now set an avatar as public or private[/*][*]You can set this on upload, or toggle it on existing avatars[/*][*][b]Public[/b] is meant for use when you want to put your avatar on a pedestal[/*][*][b]Private[/b] will prevent other users from wearing that avatar (will show a lock when shown on pedestals)[/*][/list][/*]
[*][b]New Rows in the Worlds menu[/b]
[list][*]In response to the community stating that high quality/fun worlds were being lost in the constant stream of new worlds, we have introduced two new rows in the Worlds menu:[/*]
[*][b]Community Spotlight[/b] - Worlds of high quality, interesting content, or fun games[/*][*][b]Avatar[/b] - Avatar worlds with lots of pedestals to choose from[/*][/list][/*]
[*][b]Avatar Audio[/b] - Avatar sound effects are now affected by the “SFX” slider in the System menu. In upcoming releases this will be getting its own audio slider in the menu.
[/*]
[*][b]Vive Movement/Gesture Changes[/b]
[list][*]The HTC Vive Wands now have a new movement system that allow you to walk and hold gestures while moving[/*]
[*]Select your gestures as normal, however they will only hold as long as you hold your thumb on the touchpad. Center will give you the “closed hand” gesture.[/*]
[*]Pulling and holding Trigger will “save” that gesture to the trigger, allowing you to move while gesturing.[/*]
[*]Finally, you don’t need to hold down the touchpad button to move! Just tap it once to start moving, and tap it again to stop (or just lift your thumb from the pad)[/*]
[*]Any motion input, movement, turn or jump, requires you to release the pad and touch it again to trigger gestures. There is a slight delay the first time you touch the pad to give you time to click it for motion, to avoid accidentally triggering a gesture.[/*][/list][/*]
[*][b]Keyboard Gesture Overrides[/b]
[list][*]You can now trigger gestures with keyboard![/*]
[*]Hold down Left Shift and F1-F8 for left hand gestures.[/*]
[*]Hold down Right Shift and F1-F8 for right hand gestures.[/*]
[*]F1=open fist (relaxed), F2=closed fist[/*]
[*]F3-F8 are: LetGo, Point, Peace, RocknRoll, Gun, Thumbup[/*]
[*]Your arm is not animated by default, so these are mainly useful for animation overrides.[/*][/list][/*]
[*][b]General Gesture Changes[/b]
[list][*]There is no longer an “Empty” gesture, this is the Fist at full open. This should allow the full range of motion of the analog value.[/*][/list]
[/*][/list]
[b]FIXES[/b]
[list][*]Issues with audio spatialization failing when users with audio clips on their avatar load/play audio have been resolved.[/*]
[*]Hip tracking using a single Vive Tracker has been fixed[/*]
[*]Offline friends will now appear when you expand that section[/*]
[*]Issues with friends “disappearing” off friends lists have been resolved[/*]
[*]VRChat cache size has been limited to 10GB[/*][*]Local Avatar override (change to default emergency button) was changed to Ctrl-\[/*][/list]
[b][u]SDK[/u][/b]
https://vrchat.com/download/sdk
When upgrading, make sure you exit Unity, delete the VRCSDK folder from your Assets in your project, relaunch Unity, and [u]then[/u] reimport the new VRCSDK package. Do not import the new SDK over your old copy!!
[b]CHANGES[/b]
[list][*]When you upload an avatar, you can now mark it as Private or Public (see Client section above)[/*][*]You can toggle the private/public status of an avatar in the Manage Uploaded Content window[/*][/list]
[b]FIXES[/b]
[list][*]Changed the default interact distance of various prefabs/components from 100 to 2 meters[/*][*]Security improvements[/*][/list]