Void Crew - Patch 7 (0.26.2)
Author: [HUTLIHUT] Daniel,
published 4 months ago,
[img]https://i.imgur.com/DhaRGFr.gif[/img]
Soon the next update will be upon you, but until then here's a patch with a bunch of bug fixes. [b]We appreciate all of your feedback![/b]
[h3]General / Quality of Life / Performance[/h3]
[list]
[*] Added four new languages: Italian, Ukrainian, Korean, Japanese
[*] Full Controller Support
[*] Increased FOV limit to 140 (ultrawide)
[*] Added "Dynamic Text Size" setting
[*] Added "Motion Blur" setting
[*] [Balance] Balanced Protect mission for solo play
[*] [Balance] Sentry loadout has the Benediction replaced with Carronade
[*] [Balance] Improved HOLLOW stealth unit visibility
[*] [Performance] Reduced polycount on mission room chairs
[*] [Performance] Adjusted volumetrics for performance
[*] Removed M to 'toggle UI markers', and rebalanced UI elements
[*] Game boots up for the first time in Windows Culture Language (if amongst our supported languages), or in English if not
[*] UI now adjust to different Keyboard Layouts
[*] H to hide UI is now shown in keybinds and re-bindeable
[*] New ascend/descend keybinds
[*] Boost, Sprint and Dash can now have separate keybinds
[*] Swapped RT and LT functionality on Controller
[*] While piloting towards carryables being Scooped, those carryables no longer get pushed away from the ship
[*] Added skipping content loading if loading into a tally screen
[*] Updated Twitter logo to X
[*] Supply drop reward information added to root Astral Map context info
[*] Oxygenated Blood Pack context info now mentions it replenishes life
[*] Adjusted FOV for terminals in 4:3
[*] Imported second language batch for ZH / RU
[*] A message now appears if the game is launched in offline mode, which is not supported
[*] Improved text legibility on Steam Deck
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed an issue where if you had no audio input plugged in, the game would not launch
[*] Fixed fire from engine trims one-shotting players
[*] Fixed Download door being blocked after Dynamic Join
[*] Fixed B.R.A.I.N.s not being able to target Interdiction Pillar
[*] Fixed not being able to join rooms through Steam friends list
[*] Fixed issues if a player left the room while in Sarcograph Queue
[*] Improved stability in longer sessions
[*] Fixed some healthbars always being visible for guest players
[*] Fixed blackscreen after losing with socket loaded
[*] Fixed "apply changes" showing up despite not having unapplied changes
[*] Disabled Keybind Layout image in aspect ratios less than 16:10
[*] Fixed Keybind layout for 16:10
[*] Fixed main menu banners being blurred on low graphic settings
[*] Fixed some missing context infos
[*] Adjusted sitting animation
[*] Fixed getting stuck in ceilings when EVA
[*] Fixed settings UI audio
[*] Fixed Escape Menu not working while in Sarcograph queue
[*] Fixed some Escape button inconsistencies
[*] Fixed guest players hearing enhancement interactions from other players
[*] Fixed shadows getting too pixelated when reaching a certain distance from the character
[*] Fixed mouse sensitivity being tied to FPS cap
[*] Fixed broken Hints text
[*] Fixed intro being cut in 32:9 resolution
[*] Fixed the elevator sometimes picking up nearby players
[*] Fixed gravity loss pushing players outside the ship
[*] Fixed an issue where turning off push to talk would mute the player
[*] Fixed the Reload not being rebindable
[*] Fixed Target Lock and Scan keybinds
[*] Miscellaneous UI fixes
[*] Fixed an issue with "Locked mouse" setting
[*] Fixed throwing sounds not being networked
[*] Fixed the font in codex sometimes being broken in Chinese
[*] Fixed the settings dropdowns getting stuck on screen
[*] Fixed controller cursor going off screen
[*] Fixed the keybind info not displaying correctly if the keybind was changed
[*] Fixed Ascension (helmet 9) icon
[*] Fixed missing context info in Ship Loadout Terminal
[*] Fixed the profile picture being upside down in the invite pop-up
[*] Fixed some of the text that goes out of textbox in different languages
[*] Added "Use" interaction info when holding an item
[*] Fixed context info being missing on Astral Map before the first jump
[*] Fixed the head animations sometimes being too wild
[*] Fixed the Main Menu disappearing when Escape is pressed with a pop-up on screen
[*] Fixed AA on outlines
[*] Fixed keybind for zoom/throw object
[*] Fixed lava asteroids VFX
[*] Fixed Thruster Station exterior rendering issue
[*] Show Keybinds setting now properly hides all keybinds
[*] Fixed visual blur in Litany weapon
[*] Fixed sound when sitting in chairs
[*] Fixed void arrival sound for gust players
[*] Fixed an occlusion issue when switching between 1st and 3rd person view when piloting
[*] Fixed Destroyer Void Charge showing 100% before the ship is turned on
[*] Fixed class abilities being usable while interacting with terminals
[*] Fixed Module Upgrader light being too strong if the ship is in movement
[*] Fixed the Hub Flow sometimes not showing
[*] Adjusted a defect that could be fixed through wall
[*] Fixed some textures being too shiny
[*] Fixed "Reset to defaults" not working correctly on Steam Deck
[*] Readded blurring effect when low on oxygen - now called Depth of Field in settings
[*] Fixed and issue where opening and closing steam overlay made the room name blank
[*] Reduced the chance for the game to crash when exited
[*] Fixed Player.log files sometimes becoming too large
[*] Fixed XP bar SFX
[*] Miscellaneous Localization fixes
[/list]
Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)
[img]https://clan.cloudflare.steamstatic.com/images//43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png[/img]