[img]https://i.imgur.com/DhaRGFr.gif[/img] Soon the next update will be upon you, but until then here's a patch with a bunch of bug fixes. [b]We appreciate all of your feedback![/b] [h3]General / Quality of Life / Performance[/h3] [list] [*] Added four new languages: Italian, Ukrainian, Korean, Japanese [*] Full Controller Support [*] Increased FOV limit to 140 (ultrawide) [*] Added "Dynamic Text Size" setting [*] Added "Motion Blur" setting [*] [Balance] Balanced Protect mission for solo play [*] [Balance] Sentry loadout has the Benediction replaced with Carronade [*] [Balance] Improved HOLLOW stealth unit visibility [*] [Performance] Reduced polycount on mission room chairs [*] [Performance] Adjusted volumetrics for performance [*] Removed M to 'toggle UI markers', and rebalanced UI elements [*] Game boots up for the first time in Windows Culture Language (if amongst our supported languages), or in English if not [*] UI now adjust to different Keyboard Layouts [*] H to hide UI is now shown in keybinds and re-bindeable [*] New ascend/descend keybinds [*] Boost, Sprint and Dash can now have separate keybinds [*] Swapped RT and LT functionality on Controller [*] While piloting towards carryables being Scooped, those carryables no longer get pushed away from the ship [*] Added skipping content loading if loading into a tally screen [*] Updated Twitter logo to X [*] Supply drop reward information added to root Astral Map context info [*] Oxygenated Blood Pack context info now mentions it replenishes life [*] Adjusted FOV for terminals in 4:3 [*] Imported second language batch for ZH / RU [*] A message now appears if the game is launched in offline mode, which is not supported [*] Improved text legibility on Steam Deck [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue where if you had no audio input plugged in, the game would not launch [*] Fixed fire from engine trims one-shotting players [*] Fixed Download door being blocked after Dynamic Join [*] Fixed B.R.A.I.N.s not being able to target Interdiction Pillar [*] Fixed not being able to join rooms through Steam friends list [*] Fixed issues if a player left the room while in Sarcograph Queue [*] Improved stability in longer sessions [*] Fixed some healthbars always being visible for guest players [*] Fixed blackscreen after losing with socket loaded [*] Fixed "apply changes" showing up despite not having unapplied changes [*] Disabled Keybind Layout image in aspect ratios less than 16:10 [*] Fixed Keybind layout for 16:10 [*] Fixed main menu banners being blurred on low graphic settings [*] Fixed some missing context infos [*] Adjusted sitting animation [*] Fixed getting stuck in ceilings when EVA [*] Fixed settings UI audio [*] Fixed Escape Menu not working while in Sarcograph queue [*] Fixed some Escape button inconsistencies [*] Fixed guest players hearing enhancement interactions from other players [*] Fixed shadows getting too pixelated when reaching a certain distance from the character [*] Fixed mouse sensitivity being tied to FPS cap [*] Fixed broken Hints text [*] Fixed intro being cut in 32:9 resolution [*] Fixed the elevator sometimes picking up nearby players [*] Fixed gravity loss pushing players outside the ship [*] Fixed an issue where turning off push to talk would mute the player [*] Fixed the Reload not being rebindable [*] Fixed Target Lock and Scan keybinds [*] Miscellaneous UI fixes [*] Fixed an issue with "Locked mouse" setting [*] Fixed throwing sounds not being networked [*] Fixed the font in codex sometimes being broken in Chinese [*] Fixed the settings dropdowns getting stuck on screen [*] Fixed controller cursor going off screen [*] Fixed the keybind info not displaying correctly if the keybind was changed [*] Fixed Ascension (helmet 9) icon [*] Fixed missing context info in Ship Loadout Terminal [*] Fixed the profile picture being upside down in the invite pop-up [*] Fixed some of the text that goes out of textbox in different languages [*] Added "Use" interaction info when holding an item [*] Fixed context info being missing on Astral Map before the first jump [*] Fixed the head animations sometimes being too wild [*] Fixed the Main Menu disappearing when Escape is pressed with a pop-up on screen [*] Fixed AA on outlines [*] Fixed keybind for zoom/throw object [*] Fixed lava asteroids VFX [*] Fixed Thruster Station exterior rendering issue [*] Show Keybinds setting now properly hides all keybinds [*] Fixed visual blur in Litany weapon [*] Fixed sound when sitting in chairs [*] Fixed void arrival sound for gust players [*] Fixed an occlusion issue when switching between 1st and 3rd person view when piloting [*] Fixed Destroyer Void Charge showing 100% before the ship is turned on [*] Fixed class abilities being usable while interacting with terminals [*] Fixed Module Upgrader light being too strong if the ship is in movement [*] Fixed the Hub Flow sometimes not showing [*] Adjusted a defect that could be fixed through wall [*] Fixed some textures being too shiny [*] Fixed "Reset to defaults" not working correctly on Steam Deck [*] Readded blurring effect when low on oxygen - now called Depth of Field in settings [*] Fixed and issue where opening and closing steam overlay made the room name blank [*] Reduced the chance for the game to crash when exited [*] Fixed Player.log files sometimes becoming too large [*] Fixed XP bar SFX [*] Miscellaneous Localization fixes [/list] Thanks again to our community for helping us iron these out! The journey continues ... (including more bugfixing ...) [img]https://clan.cloudflare.steamstatic.com/images//43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png[/img]