Void Crew - Patch 4 (0.25.1)
Author: [HUTLIHUT] Daniel,
published 8 months ago,
[img]https://i.imgur.com/DhaRGFr.gif[/img]
Update 3 brought a lot of stuff to the game, and the community brought some issues to our attention that that could be improved, both in terms of balancing and bug fixing. [b]We appreciate all of your feedback![/b]
[i]In this patch we intend to address the most immediate issues. [/i]
For clarity, some of the main concerns from the community were:
[list]
[*][b]Pilgrimage Lootboxes didn't feel rewarding enough[/b]: Rare lootboxes will now guarantee a rare item, with potential for picking out unowned commons once you’ve gathered all the rares.
[i]Note: Difficulties still only affects XP and not lootboxes - this is planned to be addressed in the next update.[/i]
[*][b]Optional objectives not feeling rewarding enough[/b]: Now they'll award a common lootbox, so completing them has a reward (other than XP).
[*][b]Freedom Loadout feels out of reach for newer players[/b]: We reduced the required rank for this to level 12.
[*][b]Alloy and Biomass not giving bonus XP makes looting less meaningful[/b]: We reintroduced this! Now extra alloys and biomass will give XP again at the end of a run.
[*][b]Tally Screen was feeling too slow[/b]: It has now been adjusted to make it faster and more clear (Intention is to later add a 'skip' button)
[/list]
In other words: Build 0.25.1 is live! Full patch notes below.
[h3]Community QoL, Balancing and Tweaks[/h3]
[list]
[*] Pilgrimages award [b]Rare Lootbox which guarantee a rare item[/b], with potential for picking out unowned commons once you’ve gathered all the rares
[*] Optional Objectives award a [b]Common Lootbox[/b]
[*] Moved both [b]Freedom loadouts 24 → 12 rank[/b]
[*] Moved Escort Summon shard 27 → 24 rank
[*] Re-added [b]alloy and biomass bonus xp[/b] (reduced alloy bonus multiplier)
[*] Capped alloy/biomass bonus each to 1000xp per pilgrimage (to limit cheats affecting progression of others)
[*] Tally Screen has been adjusted to make it [b]faster and more clear[/b]
[*] [b]4 Colour unlocks[/b] are temporarily given to players logging in (this is to compensate those players who lost those colors due to a bug that has been fixed) - [i]EDIT: Some players are still not receiving colors when logging in (Sorry!), this of course will be fixed in the next patch, so nobody will miss out :)[/i]
[*] Added an option to [b]disable HUD - hold H[/b] (Can be changed in keybinds)
[*] Added a [b]Voice chat volume slider[/b] in settings
[*] Frostmorphs don’t appear unless at least one of the players in party is rank 3
[*] New Jetpack and Person Lock UI
[*] Loading into a ship that has no available sarcrographs now shows a queue message instead of a blackscreen
[/list]
[h3]Fixes[/h3]
[list]
[*] [Community] Fixed Interdiction mission not completing (if mines or escorts kill the Interdiction pillar)
[*] [Community] Fixed an issue where jetpack controls would not work if playing consecutive missions
[*] [Community] Fixed Divine Victory no longer requiring an Interdiction to be completed
[*] [Community] Fixed some of the colour schemes disappearing from collection upon relaunching the game
[*] [Community] Fixed an issue where activating head bobbing setting would break the camera
[*] [Community] Improved enemy movement - should be more consistent between host and guests
[*] [Community] Fixed lootboxes being awarded even if no missions get completed
[*] [Community] Fixed an issue where players could not respawn after dying twice during void jump
[*] [Community] Fixed an issue where removing jump destination while pulling void jump lever would result in stuck jump
[*] [Community] Fixed the “Invite Players” button in pause menu not working
[*] [Community] Fixed chat log entry when choosing Exit Vector
[*] [Community] Fixed an issue where joining a full room would result in indefinite disconnect. Players should now be reconnected to the server correctly.
[*] [Community] Fixed an issue where rooms would sometimes not be visible in Matchmaking Terminal
[*] [Community] Fixed the ship temperature constantly flickering between 20 and 21 degrees
[*] Fixed the main menu social media buttons opening multiple tabs
[*] Fixed an issue where space bases would disappear for all players apart from ones that were seated in station turrets if the turrets were destroyed
[*] Fixed an issue with Personal Loadout where if couple of players were interacting with it at the same time, it could result in one of them having their changes reverted
[*] Improved malfunction display on Arc Shield modules
[*] Miscellaneous art, audio and localization fixes
[/list]
Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)
[img]https://clan.cloudflare.steamstatic.com/images//43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png[/img]