[img]https://i.imgur.com/DhaRGFr.gif[/img] Update 3 brought a lot of stuff to the game, and the community brought some issues to our attention that that could be improved, both in terms of balancing and bug fixing. [b]We appreciate all of your feedback![/b] [i]In this patch we intend to address the most immediate issues. [/i] For clarity, some of the main concerns from the community were: [list] [*][b]Pilgrimage Lootboxes didn't feel rewarding enough[/b]: Rare lootboxes will now guarantee a rare item, with potential for picking out unowned commons once you’ve gathered all the rares. [i]Note: Difficulties still only affects XP and not lootboxes - this is planned to be addressed in the next update.[/i] [*][b]Optional objectives not feeling rewarding enough[/b]: Now they'll award a common lootbox, so completing them has a reward (other than XP). [*][b]Freedom Loadout feels out of reach for newer players[/b]: We reduced the required rank for this to level 12. [*][b]Alloy and Biomass not giving bonus XP makes looting less meaningful[/b]: We reintroduced this! Now extra alloys and biomass will give XP again at the end of a run. [*][b]Tally Screen was feeling too slow[/b]: It has now been adjusted to make it faster and more clear (Intention is to later add a 'skip' button) [/list] In other words: Build 0.25.1 is live! Full patch notes below. [h3]Community QoL, Balancing and Tweaks[/h3] [list] [*] Pilgrimages award [b]Rare Lootbox which guarantee a rare item[/b], with potential for picking out unowned commons once you’ve gathered all the rares [*] Optional Objectives award a [b]Common Lootbox[/b] [*] Moved both [b]Freedom loadouts 24 → 12 rank[/b] [*] Moved Escort Summon shard 27 → 24 rank [*] Re-added [b]alloy and biomass bonus xp[/b] (reduced alloy bonus multiplier) [*] Capped alloy/biomass bonus each to 1000xp per pilgrimage (to limit cheats affecting progression of others) [*] Tally Screen has been adjusted to make it [b]faster and more clear[/b] [*] [b]4 Colour unlocks[/b] are temporarily given to players logging in (this is to compensate those players who lost those colors due to a bug that has been fixed) - [i]EDIT: Some players are still not receiving colors when logging in (Sorry!), this of course will be fixed in the next patch, so nobody will miss out :)[/i] [*] Added an option to [b]disable HUD - hold H[/b] (Can be changed in keybinds) [*] Added a [b]Voice chat volume slider[/b] in settings [*] Frostmorphs don’t appear unless at least one of the players in party is rank 3 [*] New Jetpack and Person Lock UI [*] Loading into a ship that has no available sarcrographs now shows a queue message instead of a blackscreen [/list] [h3]Fixes[/h3] [list] [*] [Community] Fixed Interdiction mission not completing (if mines or escorts kill the Interdiction pillar) [*] [Community] Fixed an issue where jetpack controls would not work if playing consecutive missions [*] [Community] Fixed Divine Victory no longer requiring an Interdiction to be completed [*] [Community] Fixed some of the colour schemes disappearing from collection upon relaunching the game [*] [Community] Fixed an issue where activating head bobbing setting would break the camera [*] [Community] Improved enemy movement - should be more consistent between host and guests [*] [Community] Fixed lootboxes being awarded even if no missions get completed [*] [Community] Fixed an issue where players could not respawn after dying twice during void jump [*] [Community] Fixed an issue where removing jump destination while pulling void jump lever would result in stuck jump [*] [Community] Fixed the “Invite Players” button in pause menu not working [*] [Community] Fixed chat log entry when choosing Exit Vector [*] [Community] Fixed an issue where joining a full room would result in indefinite disconnect. Players should now be reconnected to the server correctly. [*] [Community] Fixed an issue where rooms would sometimes not be visible in Matchmaking Terminal [*] [Community] Fixed the ship temperature constantly flickering between 20 and 21 degrees [*] Fixed the main menu social media buttons opening multiple tabs [*] Fixed an issue where space bases would disappear for all players apart from ones that were seated in station turrets if the turrets were destroyed [*] Fixed an issue with Personal Loadout where if couple of players were interacting with it at the same time, it could result in one of them having their changes reverted [*] Improved malfunction display on Arc Shield modules [*] Miscellaneous art, audio and localization fixes [/list] Thanks again to our community for helping us iron these out! The journey continues ... (including more bugfixing ...) [img]https://clan.cloudflare.steamstatic.com/images//43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png[/img]