[h1]Happy Holidays! We have something special in store for you![/h1] [b]Special thanks[/b] goes out to the Void Crew community for all their feedback and good vibes! We have been collecting feedback from the [b]COMMUNITY[/b], and in this update the focus is on addressing some of those requests/wishlists! Here’s a recap of what’s new: [previewyoutube=lye6vGCKL4s;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//43802314/770fe3bd55610530157daf19a29e8df49f4f6357.png[/img] [h2]Void Jump Revamp and Astral Map[/h2] [img]https://i.imgur.com/RFFeYNT.gif[/img] Some peace and quiet is a welcome gift for any stressed-out Ectype. The Institute of Ectype Mental Health found that prolonged downtime in the Void Jump Tunnel could help Ectypes prepare - mentally and physically - for their next challenge*. To further decrease self-Biomassification to acceptable levels, all Astral Map Terminals have been updated to the latest OS with new user friendliness, iconography and motivational colors**. [i]* Leaving the ship during the Void Jump still results in a guaranteed uneventful death. We're discussing providing a risk/reward scenario for letting Ectypes repair Hull Breaches inside the Void Tunnel. ** ... Objectives are laid out in a sequential manner on the Map, which also forms the UX basis for navigating longer Pilgrimages with more Objectives.[/i] [h2]Graded Enhancements[/h2] [img]https://i.imgur.com/1VULSh3.gif[/img] Ship System Enhancements have gotten a pass, making them much more powerful, but also more temperamental. Flubbing an Enhancement Boost will put the Enhancement into a temporary [i]Failure State[/i], which temporarily debuffs the targeted system. Engineer-specced Ectypes, however, have also seen some love. The Engineer Perk Tree* has been extended with a new branch containing three Enhancement-related Perks, allowing engineers to override the Failure State, as well as buffing the Duration and Effect of Enhancements to levels above those achievable by non-Engineers.. So... remember to PRAISE your fellow Engineer - they have feelings too, surprisingly. [i]* The Perk Tree system is scheduled for an overhaul in the near future.[/i] [h2]Ship System Upgrader MkI[/h2] [img]https://i.imgur.com/vNs4AmB.gif[/img] The Department of Armament has sent out a broadcast to all Ectypes to look out for a new carrayble object, namely the [i]"Ship System Upgrader MkI"[/i]. It's a versatile little Item which allows Ectypes to point and click to [i]upgrade ship systems[/i] to one Mark higher. This works for both pre-installed Ship Systems as well as the ones fabricated via Animus Crates*. [i]* Not all Ship Systems have upgrade paths at this time.[/i] [h2]Void Jump Interdiction[/h2] [img]https://i.imgur.com/Tm01uhU.gif[/img] The Void Jump is not without peril - the HOLLOW have developed a machine to yank us out of the sanctuary that is the Void - the [b]Interdiction Pillar[/b]. With a steady drum, it tears at the stability of the Void Tunnel, eventually forcing it to collapse, and for the Ship to emerge into a hostile ambush. If the Pillar wasn't enough, several new enemies are thrown into the fray - for example the Shield Generator, which will bestow shields on nearby HOLLOW Units.* The Interdiction Pillar floats at the center of a large debris field - Victims of prior ambushes. Look for the METEM Wrecks within, as they're likely to contain worthwhile loot. [i]* Interdictions can happen once per Pilgrimage, and the risk escalates for each Void Jump. We're evaluating the mechanics and difficulty of the Encounter.[/i] [h2]New "Shade" Armor Cosmetics[/h2] [img]https://i.imgur.com/HeSKah2.gif[/img] A little something for the fashionable: The "Shade" Armor collection consists of a Helmet, Shoulderpads and Chestpiece - a must have for any respectable Ectype. [h2]Holiday Special Cosmetics and Event![/h2] [img]https://i.imgur.com/NaI0Qty.gif[/img] This update also sees our first seasonal content! What else could you wish for than a thematically decorated Hub with just a hint of a chime and an optional objective including a madman and a time-limited-reward pool filled to the brink with goodies? [img]https://clan.cloudflare.steamstatic.com/images//43802314/f82823d06fb13a5ac951dab5148d9483296a0871.png[/img] Additional updates, with Quality of Life stuff, and with focus on community requests (apart from all the other stuff already covered): [list] [*] [COMMUNITY] Gave loot in space a vertical streak-line to make them a lot easier to spot! [*] [COMMUNITY] B.R.A.I.N Auto-shooting turrets, improved. Now supports shooting at varied areas of large enemy ships (not only the center of enemy ships, as before). [*] [COMMUNITY] Turrets on enemy ships can now be target locked for Auto shooting turrets. [*] [COMMUNITY] "The lootbox opening sound is too loud" - volume adjusted [*] [COMMUNITY] "I can’t rebind target locking and scanning and it’s bad for my accessibility" "I can’t rebind thruster boosters" - Both are now rebindable [*] [COMMUNITY] Display name of cosmetics when hovering [*] [COMMUNITY] Breathing sound when low temperature, improved. Now not audible for gunners and pilots using TPP camera, and improved in other scenarios as well. [*] Improved Resolution and Framerate settings [*] Adapted Awakening Tutorial to the new Void Jump flow [*] Functionality added to missions to show headers of 3 different types: Warning/Error/Messages [*] Void Jump Sound and Visual Effects updated [*] Added Directional Color Grading lerping [*] Circuit Breakers now change colors based on their internal temperature [*] Enemy health and shield bars reworked to give better feedback, including invulnerability shields getting a unique look to clearly communicate it is invulnerable [*] Respawning in the Hub is now faster [*] Balanced loot in co-op rooms [/list] [img]https://clan.cloudflare.steamstatic.com/images//43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png[/img] [list] [*] [COMMUNITY] Fixed the Asteroid Rain making entire game pixelated while on Low settings [*] [COMMUNITY] Fixed an issue where the logbook could not be opened through the Escape Menu [*] [COMMUNITY] Fixed couple of typos in twist warning [*] [COMMUNITY] Bravery Solar System got extensive fixes preventing quest objectives from appearing inside asteroids [*] [COMMUNITY] Fixed some map's static objects spawning far away from the sector [*] [COMMUNITY] Fixed twist warning overlapping with various UI elements [*] [COMMUNITY] Fixed destination marker not being visible for players joining mid session [*] [COMMUNITY] Fixed debris spawning on top of Ambush Satellite [*] [COMMUNITY] Fixed items clipping through installed modules and becoming unretrievable [*] [COMMUNITY] Fixed an issue where using chat while EVA would disable controls [*] [COMMUNITY] Fixed Thruster Duration perk - should now apply correctly [*] [COMMUNITY] Fixed items glowing while being inside of the ship [*] [COMMUNITY] Fixed items spawning behind walls in Ambush Satellite [*] Fixed occlusion issues in Raid Base [*] Fixed fabricator objective marker in Awakening [*] Fixed Sarcograph sound looping forever if the player dies in space [*] Fixed Personal Loadouts misplaced graphics [*] Fixed an issue with Power Couplings LOD [*] Fixed culling issues in Destroyer [*] Fixed reinforcements spawned by Comm Relay not being aggroed [*] Fixed object markers on unscanned signatures not displaying objective text [*] Fixed auto turrets sometimes breaking after destroying enemy ship components [*] Fixed miscellaneous issues with loot spawns on wrecks [*] Enhancement context infos should now correctly display percentages [*] Various art fixes [/list] We will gladly and shamelessly thank our community that continue to give us great feedback and report issues on our [url=https://discord.gg/joinvoidcrew][b]Discord[/b][/url]! We, a small studio, will continue to push our ambitions to make Void Crew the best co-op space game out there! The journey continues, and for those interested in what we are diving into, have a read of our latest [url=https://steamcommunity.com/games/1063420/partnerevents/preview/3886107476402125362]"Hutlihut - Space Log #3: Addressing FPS issues"[/url]. Until then, we wish you all Happy Holidays! [img]https://clan.cloudflare.steamstatic.com/images//43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png[/img]