Axis Powers Take Command in Victory At Sea Atlantic's New Campaign!
Author: James Evil Twin,
published 4 months ago,
We are excited to announce a major update for Victory At Sea Atlantic, introducing the highly anticipated Axis Campaign! You can now take on the role of the Axis powers and work to halt the critical resource convoys heading towards Great Britain.
[img]https://clan.cloudflare.steamstatic.com/images//44453260/fa4efa2d007847a897c387766ef57366064d86bf.png[/img]
Gameplay:
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[*] Added the Algérie-class cruiser, Gearing-class destroyer, Typ VII-B Submarine, Typ XIV Milchkuh (support unit), River-class frigate, and Altmark-class oil tanker and early Flower-class in all UK convoys.
[*] Added the Hawker Typhoon fighter, the Junkers Ju 188 bomber, and the Messerschmitt Me 262 jet fighter.
[*] New campaign objectives now require transported resources instead of manufactured resources.
[*] New campaigns lock amphibious assaults and building assault fleets until certain objectives are met.
[*] Updated the objectives panel, with progress indicators and locked objectives shown.
[*] Improved enemy scouting and convoy-hunting behaviour, and increased German priorities for building u-boats.
[*] Improved enemy structure building behaviour and research priorities.
[*] Starting convoys now include troop ships.
[*] Adjusted the initial structure setup for North America and Axis territories.
[*] Increased spotting range vs structures on the bridge.
[*] Removed delay between alert popups.
[*] Increased research times for historically later technologies.
[*] Added separate lock toggles on airfields for automatic fighter, bomber, and spotter launches.
[*] Airborne aircraft flights are rebased (or removed, if no space is available) after demolishing their airfield.
[*] Added passive sonar to frigates, and they can no longer be ambushed by submersibles.
[*] Adjusted torpedo launching behaviour for submarine AI.
[*] Ship squadrons more in faster and looser formations whilst turning.
[*] The lead ship of a selected squadron is highlighted as such on the minimap.
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Bug fixes:
[list]
[*] Gave the L, O, S, and U-class destroyers functioning AA weapons.
[*] The Heinkel He 177 Greif model now loads correctly in combat.
[*] The Cimarron-class oil tanker is available to the Allies in the campaign.
[*] Docked fleet markers will not double up when a new multi-ship fleet is completed.
[*] Under-construction fleets can be merged with docked fleets in the shipyard panel.
[*] Ship and aircraft build counts are reset upon closing the window.
[*] Ensured inital convoys don't include non-researched ship classes.
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Other:
[list]
[*] Updated the appearance of the campaign map.
[*] Various performance optimisations.
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[previewyoutube=RJ3gZcuQSpw;full][/previewyoutube]
Join the Community:
We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new strategic journey and lead the Axis forces to victory! We can't wait for you to experience the thrilling new challenges of the Axis Campaign.