Atlantic 0.25.0.0 update
Author: James Evil Twin,
published 7 months ago,
We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update is here.
We have been working into mechanics for ships as well as planes. Outside of things like not having the subs surface and run out of air so quickly, the player now can set Combat Air Patrols on airfields as well carriers.
When a ship or airfield with a spotter is selected, there is now a slider at the bottom of the screen that allows players to set a search area perimeter. So you can stop spotters venturing too far away and out of your control.
that is not all see below for other fixes and tweaks.
This is only phase 1 of player feedback updates, so expect another one early next week!
Bug fixes:
[list]
[*] Enemy coastal structures remain attackable after they upgrade.
[*] Stopped the submersible operations tutorial triggering too early.
[*] Prevented a case of a fleet jumping to the wrong location.
[*] Fixed a bug that could prevent tutorial videos from loading.
[*] Prevented selection of retreated aircraft from their carrier.
[*] Fixed a bug where level 3 structures could cause UI to fail to load.
[*] Upgraded coastal structures produce the correct amount of resources after save and load.
[*] Prevented fighter flights getting stuck after losing their intercept target.
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Gameplay:
[list]
[*] Reduced gun accuracy in general, and made weapon inaccuracy much more severe at long ranges and in poor conditions.
[*] Reduced ships' ability to evade torpedoes.
[*] Enemy submersibles better prioritise torpedoing transport ships and evading escorts.
[*] Increased the delay before which a surfacing submersible can load a deck gun.
[*] Increased submersible detection chances for all ships with passive or active sonar, and increased the chance of passive sonar detecting a deep sub.
[*] Submersible oxygen and battery power lasts much longer during combat.
[*] Added an airfield to London at the start of new campaigns.
[*] Added extra ships and submersibles to the Royal Navy at the start of new campaigns.
[*] Active sonar is researched by default at the start of new campaigns.
[*] Increased chances of most aircraft bombs damaging ships with armoured decks.
[*] Reduced combat engagement range, and reduced the distance fleets and flights move post-combat.
[*] Added a 4x timescale step.
[*] Ship model fixes.
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UI:
[list]
[*] Added a combat air patrol toggle to airfields.
[*] Added a maximum spotter range slider for airfields and ships.
[*] Added a targeting line on the mini map when aiming torpedoes.
[*] Added extra prompts to the selected ship card.
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