We have been listening to your ideas and opinions, (as always keep them coming) and we are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback. This is only phase 2 of player feedback updates, so expect another one towards the end of next week! Bug fixes: [list] [*] Optimised the initial application loading. [*] The airborne flight list on the navy panel shows intercept orders correctly. [*] Fixed a bug causing the selected squadron list to hide when selecting flights on the bridge. [*] Player submersibles stay at the right depth after moving and rotating their squadron during combat setup. [*] Upgraded coastal structure power consumption stays correct after loading a save. [*] Prevented empty flight squadron counters lingering in view. [*] Result popup shows immediately after returning from a custom battle. [*] The US war declaration loads correctly from a save. [*] Demolition and repairing functions correctly on captured coastal structures. [/list] Gameplay: [list] [*] Reduced damage and critical hit chance penalties for non-controlled ship combat. [*] AP shells can over penetrate on lightly-armoured targets, reducing damage and preventing critical hits. [*] Increased AP shell critical hit chance. [*] AP shell armour-piercing bonus varies depending on target range. [*] Updated the ammunition capacity for all ship guns. [*] Reworked torpedo spotting chances, accounting for factors such as lighting and weather conditions. [*] Faster-moving submerged submersibles are easier to detect with sonar. [*] Improved hit-and-run and hiding behaviour for enemy submersibles in combat. [*] German submersibles do not group up in fleets. [*] Submersibles do not actively fire at enemy aircraft on the bridge. [*] Increased visibility of shell splashes on the ocean. [*] Combat air patrols use fewer of the available fighter flights, and stay grouped together on patrol. [*] Planes do not replenish automatically in flights, but landed flights with lost aircraft automatically consolidate together. [*] Fleets and flights retain attack or intercept orders if they lose sight of their target. [*] Aircraft fuel consumption in combat reduced to realistic levels. [*] Time can be accelerated to 200x on the bridge. [*] In new campaigns, Britain starts with an AMES station, and radar starts researched. [*] Boosted AMES range at all levels. [*] Improved CAP and fighter intercept behaviour on the bridge. [*] Improved flight spotting updates when at high timescales. [*] Aircraft no longer move at full throttle on the bridge. [*] Reduced the frequency of enemy air raids and airfield construction. [*] Increased the time a flight squadron needs to bomb a structure. [*] New airfields have are set to automatically launch combat aircraft by default. [*] Sonar pings are more audible in combat. [/list] UI: [list] [*] Single-clicking player units on the Minimap focuses the camera on them. [*] Structure upgrade button displays the upgrade cost in red if player resources are too low. [/list] Visuals: [list] [*] Ship and weapon model adjustments. [*] Updated the guns for Hood and York [*] Changed the tilt position for guns on the Admiral Hipper [/list] Known Issue (Aiming to be fixed in hotfix tomorrow) [list] [*] Planes of the same type built in Airfields are consolidated as they build, so for instance if you build two Spitfire squadrons at once, as soon as each builds a plane they combine into one squadron. [/list]