Thank you as always for the positive and constructive feedback! Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback. We have been focusing on player feedback, mainly around in combat AI and making more of a game of the cat and mouse side of Atlantic. Gameplay: [list] [*] Submersibles start closer to the enemy, and their position is not initially known until spotted. [*] Fleets begin combat at the angle they were moving in. [*] Improved enemy submersible behaviour in combat. [*] Added a penalty to spotting submerged submersibles at long sonar ranges. [*] Increased the damage of all torpedoes. [*] Increased anti-air weapon damage. [*] Cruiser and battleship spotter loadout cannot be switched to bombers or ASW bombers. [*] Reduced the accuracy of aircraft bombs in autoresolved battles. [*] Non-combat ships are more vulnerable to torpedoes. [*] AI-built convoys include more escort ships. [*] Improved column formation behaviour. [*] Reduced accuracy of guns at long to extreme ranges. [*] Time does not reset on enemy detection after the first member of a squadron is detected. [*] Player airfields start with 2 fighter flights. [*] Reduced build and upgrade times for some structures. [*] Retreat and autoresolve tooltips show explicit chances. [/list] Bug fixes: [list] [*] Fixed a bug where flights could enter an unselectable state. [*] Fixed a bug where planes could be in multiple flights at once [*] Fixed a bug where aircraft could start flying sideways. [*] Prevented fighters from firing fixed machine guns at odd angles. [*] The player can order attacks on PA-class patrol boat fleets. [*] Floating seaplane flights take off again after their battle completes. [*] Stopped spotter flights ending up a great distance away post-combat. [*] Torpedo damage stats are displayed correctly for all ships. [*] Oil tanker explosions do not count as friendly fire, and do not affect submerged subs. [*] The Hawker Typhoon UI sprites display correctly. [*] Submerged subs will follow chained move orders in combat. [*] Stopped some UI elements lingering on screen after returning to the menu. [/list] Other: [list] [*] Improved oil tanker damage effects. [/list]