Heating Hardpoints
Author: Laps,
published 4 months ago,
Attention Architects. Major update has been released. Please let me know if you find any bugs or errors.
Patch 206-215 released
Build `Win_VectoredArmada_20240619_1852`
Summary:
- Added Hardpoint weapons. Which can be attached to orange mounts on almost any block of a similar or larger size.
- Added Hardpoint Mounts to most blocks.
- Shields now take Heat damage from weapons. Heat builds up while under fire and reduces shield regeneration, but cools off reasonably quickly.
- Replaced the ship movement system with a different calculation that should perform more gracefully.
- A large number of fixes and block adjustments.
[b]Shield Heat Explanation:[/b]
Shields have been a hard thing to balance. I want them to be both strong and useful, but not invulnerable against weapons. Shield Heat, allows shields to be quite powerful, but become less and less useful while under fire. Hopefully, this will make shields less omnipotent. However, this handicap for shields may need to be increased in the future as needed to make shields a proper component of combat. I played around with a range of values, and have settled on something that should feel decent.
Hardpoints:
A big issue with games like this, is wanting to make a ship out of different pieces but being limited by what shapes the weapons are built into by the developer. So after some fighting and brain work, I've gotten a hardpoint system working that allows you to put any weapon on any block. Should be fun!