Beta 0.82 - Preflight Checks
Author: Laps,
published 7 months ago,
Been doing a lot of work this week, and it feels ready.
Sure, don't have everything working that I wanted, don't have everything running as fast as I wanted. But. This is how it is. Good progress, good QOL, HUD, and ship behavior improvements. With hope, the first players to touch this - outside the many testers of course - will enjoy VA.
Latest changes:
- A general text pass across the entire game, with help from Aleks and Brendan.
- Ship thruster and movement control has been overhauled to improve their quality of traversal, intelligence of thruster use, and maneuverability.
- Ships will now try to avoid being surrounded, or otherwise outnumbered by hostiles. Aka they run away from lots of enemies.
- The Constructor Config menu can now set the Attack Distance, and Aggression of ships.
- Lasers had their prices increased sharply to keep their place as reliable PD, not mainline anti-ship weapons.
- Hard shields had their regen dropped slightly, soft shields had their capacity increased slightly. This is just a feel thing.
- Increased the block budget across the Campaign. Enemy fleets are a bit larger as well.
- Setup all the game achievements, and associated images.
- Added Help menus to most screens in the game.
- The Workbench Help menu has a lot of information on game mechanics and ship behavior. Though, probably not enough.
- A lot of scene work, fiddling, and stuff I've forgotten.
- Drone guns recoil in the correct direction. Hah.
- Anything else I did and forgot because I didn't write it down.