1. Today, I completed the production of all promotional pictures on the store page; The cover image of the store page has now been updated; These pictures are much better than the original ones, I hope you like them! 2. Because there are too many historical development logs, I removed the log information before February this year; 3. Recently, players have reported that the BOSS's behavior pattern is too monotonous, which I think is a good point; So, I added a lot of behavioral patterns to the BOSS, including a few difficult movement trajectories; 4. Recently, some players complained that the melee attack damage of the character was too weak, I also increased the melee damage a little bit; I found the feedback really good, and I really enjoyed the feeling of slowly improving the game through that feedback; I hope players can give me more feedback when playing the game in the future, so I will be very happy, because it will be very helpful to the development of the game; 5. Recently, the layout of the entire store page has been rearranged, and some new art materials have been updated; At the bottom is an image of a Brand Girl; I hope these new art materials can make people like; 6. Recently, I came across a video about Konami Code, which was very interesting, so I added a hidden character to the game, which I can switch to by typing Konami Code while playing; 7. Recently, in order to make this game more fun, I found an STG game called IKARUGA when I checked the information; I checked it out and it was really good, so hopefully I can find some inspiration for developing a game; 8. Recently, someone told me that there are fewer STG game players now, so it would be better for me to look at Angel at Dusk, a game with a special art style. I went to check it out and it was really a very featured game! 9. Recently, in a discussion in the community group, some players said that they want to make the difficulty as high as possible, whether they can beat the level or not, they want to make the difficulty as difficult as possible; Recently thinking about how to continue to do a harder difficulty;