Halloween Update
Author: SDGNelson,
published 8 years ago,
[h1]Halloween Event:[/h1]
PEI has is now haunted!
Explore to find some new loot and easter eggs like pumpkin pie or jack-o-lanterns!
[img]http://cdn.akamai.steamstatic.com/steam/apps/304930/extras/News_172_Image_0_9578cf22e795850016eea7999ad76583.jpg[/img]
As you play you'll also receive new Halloween Gift Presents which can be unwrapped (no keys/etc needed) to get cool Halloween themed cosmetics and skins. These will stop dropping after the event, but can be used year-round.
Thanks for all your great suggestions in the teaser comments! While playing in-game you may run into some of the new content/features you suggested.
[h1]Update Notes:[/h1]
[b]Additions:[/b]
[list]
[*]Added Halloween PEI map.
[*]Added skill level/stat/bonus information and names.
[*]Added new zombie/animal movement buffer. [More info below]
[*]Added pumpkin seed. [ID 1045]
[*]Added pumpkin. [ID 1046]
[*]Added pumpkin pie. [ID 1047]
[*]Added hockey mask. [ID 1048]
[*]Added jack-o-lantern torch. [ID 1049]
[*]Added unwrappable Halloween Gift Present drop.
[*]Added Halloween themed cosmetics and skins.
[*]Added Carbon Fiber and Chrome Plated mystery box drops.
[*]Added various rare/epic/legendary/mythical skins.
[*]Added uncommon harvest and shoreline drops.
[*]Added more skills to split up skills that did too many things.
[*]Added all weapon/attachment source files instead of just Model_0.fbx.
[/list]
[b]Improvements:[/b]
[list]
[*]Improved eaglefire/honeybadger models.
[*]Improved tree handling of missing asset.
[*]Improved emissive rainbow shader (e.g. bowtie) color blending.
[*]Improved separation between networking and game-specific code a bit more.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked stats of most of the skills.
[*]Tweaked rate of zombie collisions on server.
[*]Tweaked viper to use civilian ammunition.
[*]Tweaked jump-climbing trees to work again.
[*]Tweaked saw to be craftable from two sheet metal.
[*]Tweaked steamworks API warnings to show in logs.
[*]Tweaked asset data loading errors to show in logs.
[*]Tweaked minimum network update register distance.
[*]Tweaked in-game update notes to show "Updates" section.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed floating docks on PEI.
[*]Fixed duplicate grass above pirate cave.
[*]Fixed disconnect branch on maple tree.
[*]Fixed viper iron sights material.
[*]Fixed hawkhound iron sights material.
[*]Fixed schofield iron sights material.
[*]Fixed grass in tunnel on PEI.
[*]Fixed horde purchase node text and item name.
[*]Fixed submerged chairs in Stratford firestation.
[*]Fixed hockey net collision on back.
[*]Fixed timberwolf chamber UV layout.
[*]Fixed viper side rail base texture.
[*]Fixed maplestrike handle UV layout.
[*]Fixed jumping up sides of civilian tents.
[*]Fixed rocket iron sights.
[*]Fixed pixel bleed on Avenger base texture.
[*]Fixed resetting moon cylce after leaving during anomaly and rejoining.
[*]Fixed movement input on loading screen.
[*]Fixed saving filters/mode to cloud.
[*]Fixed case where item icon list could cause a crash.
[*]Fixed crash when attaching some specific sights.
[*]Fixed multicam cobra/avenger showing up as forest.
[/list]
[h1]Steam Economy:[/h1]
The Red and Blue mystery boxes have been removed from the drops list meaning there is a limited supply of all the items inside. While playing you might now find the Carbon Fiber or Chrome Plated mystery boxes!
[h1]Multiplayer:[/h1]
The multiplayer code is now a bit cleaner, and some new movement-related code was added. In multiplayer anything that moves should now appear much smoother.
[b]Edit[/b]: It looks like a bit more work needs to go into the new player/vehicle movement networking, so I will make that my #1 priority for 3.13.4.0. For the mean time I've rolled back these changes to player/vehicle but not zombie/animal in 3.13.3.1.